Not Oversimplified Elvaria Lore- Part 3, Modern History(Warring Era- The Ember War)

Not Oversimplified Elvaria Lore- Part 3, Modern History(Warring Era- The Ember War)

Peace was never meant to be forever, and dissatisfaction kept the wounds of the minor wars from healing Flaerna still felt that they were given an unfair amount of land and renewed pushes into Walekrina and Floernian territory, but their efforts in Walekria were significantly held back by the mountain borders King Taknychko of Flaerna is assassinated, with his son Leonnox taking the throne and continuing the war effort Floernia was not so fortunate, and their border forest would be burned away as Flaerna advanced Flaerna's Scorching Council would plan a full scale invasion in secret over the span of a month, planning on enacting it within the first day of the coming month

Zodiana would choose to not get involved so long as their borders weren't intruded upon

A few days before the planned invasion date, King Anodir Zhonal of Zodiana was assassinated, and Zodiana, Floernia, and Walekria would pin the blame on Flaerna Flaerna, in anger, scrapped their invasion plan and declared war on the three kingdoms as they knew they could not prove their innocence to the other kingdoms Föllen Alatsa would not publicly declare their opinion and remain neutral to not be involved in a continent spanning war, and neither would Dalirna Walekria, Floernia, and Zodiana would join up into a military alliance and Walekria and Zodiana would send troops to occupy the Floernian borders to buy time for Floernia to build up troops More kings and queens are assassinated within the span of 5 months, with the list being- King Kolthremor Kelthrom of Åskorhal(leaving it under Queen Vethørigya) Thedeos Helithian of the Heartwood Province of Floernia Atathaeia Eurydine Diravacata of the Pinewood Province of Floernia Oranios Zilizane of the Oakwood Province of Floernia Lithinos Agistechea of the Grasslands Province of Floernia

Queen Verinae Galoris of Zodiana(leaving the throne to newly crowned Salgirtus Tulsier Zhonal)

Empress Zhi'mei Hai-yang of Walekria(leaving it under Emperor Yu'guan Qing-Shi) King Leonnox would attempt to reason with the other kingdoms that there was no feasible way for Flaerna to have assassinated so many leaders in under 5 months, but none of the kingdoms participating in the war believed him Walekrian and Zodianan occupation on the Floernia-Flaerna border ends after 6 months to focus on pushing into Flaernan territory, Floernia has enough troops to start a pushback against Flaerna and reclaim lost land Flaerna being surrounded on three sides with enemies and Föllen Alatsa maintaining neutrality, would seek Dalirna to aid them, guaranteeing protection of Dalirna's land should Zodiana launch an invasion on their shared border, and also assuring that all responsibility of Dalirnan losses would fall onto the hands of the Flaernans Dalirna would accept and believed in the innocence of Flaerna regarding the assassinations After the 2,000th year of war, Flaernans were weakened and a third of the army withdrew and defected, with some surrendering to the enemy kingdoms by offering information for their lives and lodging, and some fleeing to the surface of Föllen Alatsa to hide out The remaining forces would be pressured to continue fighting despite casualties reaching into the hundred thousands on all sides The new King Salgirtus of Zodiana feared that if the war did not end soon, the kingdoms would collapse, and so he travelled to Yūregina in secret, coming across a being(no not a demon I don't have those in Elvaria) along the Violet Rift Islands that offered him the power to end a war in exchange for his remaining lifespan and soul He would agree in desperation, gaining a strange mockery of a crown that sprouted from his head in a ring of bony tendrils and bony wings that could not fly but acted as blades These would mark his pact with the being, and he would return to Elorinar to continue the war, using illusion magic to hide the crown and wings While Floernia, Dalirna, and Flaerna failed to notice his absence, Walekria was more perceptive and viewed it as him doubting his own skill due to his youth, and would thus withdraw from the war, believing he was too young and inexperienced to lead the war and rule his kingdom He would lead the Zodianan and Floernian troops on frontlines and aim for the heart of Flaerna, assigning a separate front to force Dalirna to withdraw from the war from their own heavy casualties, would be successful He would make three more demands to end the war over the years but all three failed, leading to Salgirtus leaving behind forces at towns surrounding Embylviska and journeying alone to sacrifice himself to end the war He would call upon the power of the pact and unleashed a storm of caustic ash and bony blades that caused mass casualties among the Flaernans but avoided the other kingdoms, but the pitch black clouds tinged with red thunder spanned the whole of Elorinar This view would mark the end of this war that would come to be known as the Ember War, with Leonnox surrendering when he came to terms with the futility of the war This war would last for 2,500 years in total, leaving a great many dead or injured and many more living in the shadow of the legacy this war would leave behind -----------------------------------

So besides the war shit is the notes section which is here Yukiosa was discovered around the start of the war via Zodianan expeditions north, but they refused to join the war

Lustarise was discovered by a Föllen Alatsan right around the time Leonnox attempted to convince the other kingdom rulers that Flaerna didn't do the assassinations, but Lustarise didn't want to be known by the rest of the world and forced the Föllen Alatsan into a vow of silence When Floernia was building up troops, Nyaelis was established as a sub-kingdom by the Nynphor, where they offered troops in exchange for some sovereignty Speaking of Lustarise and Föllen Alatsa shit, Lustarise went through a whole ass war of their own during the Minor Wars era, called the War of Shattered Ruby where the Geintori half elves fought to gain some sort of sovereignty of their own. Even up to the Ember War, Lustarise and Geintora(new sub-kingdom) were dealing with how they'd officially divide the caves and allot resources for rebuilding and general living Föllen Alatsa had the Maeliron half elves create their own sub-kingdom called Maeliros Oh yeah and the Minor Wars also had some shit happening in the same time over in Yinorael, as a strange plague was inflicted upon the Yūregians that slowly twisted their forms over time to become monstrous, thus trade between them and the Hikarinians was halted with the Hikarinans fearing the spread of the strange disease to themselves Also with the end of the Ember War, missives from Åskorhal and Jivankova are sent to ask wtf happened, since the storm over Elorinar also covered the Gyvorkal Mountains and was visible from Kavathanar, so yeah they're "discovered" To previous lore post with the other links in it-

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Time passed since the last kingdom in the new continent were established, and the old mutual struggle alliances started to fall apart as eac

More Posts from Elvaria-project and Others

2 years ago

Is there a website to look up models or people  to draw, with gender, ethnicity, and age filters. (if possible)?

 For example if a wanted to make a cartoon character realistic and use a real person for reference or to edit the photo to look like them?

I’ve been just googling  white 20s male, black female 40s etc. (can’t find any good references for kids either)  and been sifting through the results.

3 months ago

Small fantasy worldbuilding elements you might want to think about:

A currency that isn’t gold-standard/having gold be as valuable as tin

A currency that runs entirely on a perishable resource, like cocoa beans

A clock that isn’t 24-hours

More or less than four seasons/seasons other than the ones we know

Fantastical weather patterns like irregular cloud formations, iridescent rain

Multiple moons/no moon

Planetary rings

A northern lights effect, but near the equator

Roads that aren’t brown or grey/black, like San Juan’s blue bricks

Jewelry beyond precious gems and metals

Marriage signifiers other than wedding bands

The husband taking the wife's name / newlyweds inventing a new surname upon marriage

No concept of virginity or bastardry

More than 2 genders/no concept of gender

Monotheism, but not creationism

Gods that don’t look like people

Domesticated pets that aren’t re-skinned dogs and cats

Some normalized supernatural element that has nothing to do with the plot

Magical communication that isn’t Fantasy Zoom

“Books” that aren’t bound or scrolls

A nonverbal means of communicating, like sign language

A race of people who are obligate carnivores/ vegetarians/ vegans/ pescatarians (not religious, biological imperative)

I’ve done about half of these myself in one WIP or another and a little detail here or there goes a long way in reminding the audience that this isn’t Kansas anymore.

2 months ago

I'm bored of elemental giants. Use environmental giants instead.

Environmental Giants all start out the same, but their bodies take up the features of the place they live in. They become a reflection of their domain.

Giant takes up residence in the cliffs of dover? Not a stone giant. No, that's specifically The Giant of Dover. Its body is made of chalk. It can create dust clouds of chalk with its breath, its shoulders are padded with tufts of short grasses and blackberry bushes.

Giant takes up residence in the ruins of a highway during an apocalypse? That's the I-95 Giant. It has rebar spines along its back, skin of pavement and concrete, and wears wrecked cars as armor.

And to make this idea more dynamic, the giant's form changes as the ecosystem changes. A river gets diverted away from a Giant's domain? Then the Giant dries up along with its land. Now the Giant has an incentive to protect its dominion, and a weakness that its enemies can exploit.

2 years ago

Day 9 of Creatuanary :

Day 9 Of Creatuanary :

This prompt is actually a nice opportunity to talk about the chirpers:

The big light-blue spot on the sides of the chirpers head first evolved as a sort of camouflage, mimicking the eye of one of their former predators : groups of young Paddlesnatchers. These would be intimidated upon seeing, what they assumed to be, a larger solitary Paddlesnatch, and would give up the hunt. (in some cases at least)

They remained in the chirpers society as they find them to be beautiful, having many ways to emphasize their size or complexity.

Day 9 Of Creatuanary :
2 years ago

Of the Trifold Eclipse and a Bygone Era, an Elvarian Short Story

The sky was not always smothered in ash and debris, and we of the three kingdoms were not always so somber and defeated. 

We were once proud and mighty peoples, we that held the power of the three moons and sun of this world, but all that is left of our radiant legacy are ruins and shriveled bodies.

All we have left to hope for is to remember the past and pray for a future to carry on our memories, and so do I leave this story on this wall to preserve for whomever finds this some thousands of years from now.

When there was still a sky and celestial bodies in our sight, we would celebrate an event known as the Trifold Eclipse where all the moons of this world would align with the sun and cast a silvery shadow upon this world, and this only happened once every seven thousand years.

We of Lunaris would come out from the night on this rare occasion where we did not have to fear the weakness the daylight brought to us, and those of Solaris would come out from the day on this rare occasion where they did not have to fear the weakness the dark of night brought to them.

Those of Urthalis would prosper most at this time, as both the sun and moons were present, and this eclipse would last one week.

We would hold vibrant and plentiful feasts and festivals in the main city of each kingdom, traveling throughout the world in a sort of drunken pilgrimage in our finest festival garb. Tournaments would be held to test each others’ physical and magical prowess, and cities and villages would shine brightly with the celestial energy that bathed the world in shimmering light.

Though the flow of the violet Asurei was weak during this eclipse, this was a time of celebration for our victory against the Dak-Shan many, many generations ago, and a time to thank the celestial bodies for shining upon us and granting us their power.

We were all at our most powerful during this one week, and on the eve of the final day of the eclipse, every citizen would gather at their capital city and channel their power into crystal vessels.

The vessel of Solarine shone bright gold like the sun that they drew from,

The vessel of Lunaris shone pure white like the pale moons,

And the vessel of Urthalis shone a warm vermillion like the vivid sunrise and sunset.

These vessels represented the empires we had built and the legacy our ancestors left for us to continue, and in these vessels too were our well wishes to the future generations and prayers for our empires to last forever.

On the first light of the last day, Solaris would raise their vessel into the sky and watch as it became another star in the sky.

On the sunset of the last day, Urthalis would raise their vessel into the sky and they too would watch as it became another light in the rays of the descending sun.

On the midnight of the last day, we of Lunaris would raise our vessel into the sky and watch it as it followed the separating moons and disappeared into the blackened night.

As the vessels faded from the sight of the three kingdoms, so too did the eclipse’s corona leave the skies and thus did this time of celebration end.

We never thought that The Fall would occur less than six months after the last Trifold Eclipse.

Now, this is but a distant memory that fades with each year that passes, and over four Trifold Eclipses should have happened by now…

But we no longer have anything to celebrate with a shrouded sky, and so do I entrust this memory, and thus the legacies of our fallen empires, to you from the future.

If we do not survive this age of darkness, please let our memories do so in our stead. -------------------- The Trifold Eclipse is no longer celebrated by the people of Elvaria after the many tens thousands of years of darkness and strife, and there is only one kingdom left that directly draws from celestial power. Of the many traditions of the Cycelian empires left behind in the distant past, this festival is one of such that will never see a revival. The memory endured through stories passed down through the ages, but the spirit of it died with its era. Some believe that there should be a revival of it for the preservation of the past's glory, but the majority believe that those days should be left to time in order to look forward to a new golden age.

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Taglist for writing-

@aneci

If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.


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5 months ago

I finally took the time to photograph my vintage dip pen nib collection, and I need to share with you all how wonderful and diverse their designs are.

I Finally Took The Time To Photograph My Vintage Dip Pen Nib Collection, And I Need To Share With You

These two are my favorite. Just look at them! One of them is named Gorille and the other Mephisto, but to me they're little pumpkins.

I Finally Took The Time To Photograph My Vintage Dip Pen Nib Collection, And I Need To Share With You

And of course you gotta love the Pinocchio nib. You get to write with the nose of a tiny guy! Just not something you get to do anymore.

I Finally Took The Time To Photograph My Vintage Dip Pen Nib Collection, And I Need To Share With You
4 months ago

i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.

there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.

anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.

A Better World - create an alternate history timeline

Alter Ego - abandonware birth-to-death life simulator game

Seedship - text-based game about colonizing a new planet

Sandboxels or ThisIsSand - free-falling sand physics games

Little Alchemy 2 - combine various elements to make new ones

Infinite Craft - kind of the same as Little Alchemy

ZenGM - simulate sports

Tamajoji - browser-based tamagotchi

IFDB - interactive fiction database (text adventure games)

Written Realms - more text adventure games with a user interface

The Cafe & Diner - mystery game

The New Campaign Trail - US presidential campaign game

Money Simulator - simulate financial decisions

Genesis - text-based adventure/fantasy game

Level 13 - text-based science fiction adventure game

Miniconomy - player driven economy game

Checkbox Olympics - games involving clicking checkboxes

BrantSteele.net - game show and Hunger Games simulators

Murder Games - fight to the death simulator by Orteil

Cookie Clicker - different but felt weird not including it. by Orteil.

if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.

2 months ago

Apparently a lot of people get dialogue punctuation wrong despite having an otherwise solid grasp of grammar, possibly because they’re used to writing essays rather than prose. I don’t wanna be the asshole who complains about writing errors and then doesn’t offer to help, so here are the basics summarized as simply as I could manage on my phone (“dialogue tag” just refers to phrases like “he said,” “she whispered,” “they asked”):

“For most dialogue, use a comma after the sentence and don’t capitalize the next word after the quotation mark,” she said.

“But what if you’re using a question mark rather than a period?” they asked.

“When using a dialogue tag, you never capitalize the word after the quotation mark unless it’s a proper noun!” she snapped.

“When breaking up a single sentence with a dialogue tag,” she said, “use commas.”

“This is a single sentence,” she said. “Now, this is a second stand-alone sentence, so there’s no comma after ‘she said.’”

“There’s no dialogue tag after this sentence, so end it with a period rather than a comma.” She frowned, suddenly concerned that the entire post was as unasked for as it was sanctimonious.

2 years ago

Oh yeah forgot to mention that I'm only posting on weekends for the sake of my sanity lmao

2 years ago

Organizations on Elvaria

With the end of the Warring Era, there have been many opportunities for organization to arise than span many kingdoms from safer conditions and better kingdom relations. Many organizations are scattered around the lands of Elvaria, with some allied with certain kingdoms, and some that are strictly neutral. They vary in purpose and skills, as well as in ideals, traditions, and people. This list only includes the most notable of the elven(or mixed) organizations and is very general. Specifications will be provided on a different post, and organizations outside of Elvaria will be excluded. Additional groups may be added in the future and will be added accordingly along with a notifying post.

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Neutral Organizations These are unaligned to any kingdom.

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The Seekers

A group of battle-priests that was formed during the Ember War by the half-Flaernan-half-Dalirnan Kalathiv and Lustarisean Iniko after deserting their respective kingdoms out of dissatisfaction of the warring conditions(War of Shattered Ruby and the Ember War) and politics. They still exist in the modern day but don't get involved in politics unless they are directly threatened. Currently they have an ongoing dispute with the Hidden.

The Hidden

A group you could either call mercenaries, hitmen, thieves, or all of the above, it is comprised of exiles, deserters, and outlaws that make it almost their entire purpose to cause problems for the kingdoms and exact revenge on particular people(if they're still alive). This group formed near the start of the Ember War where some people were being incriminated for even mere suspicions of being involved in the assassinations of rulers and criminals for petty crime were being conscripted for the armies. The founder, Xie Sha'nie, was recently killed during a battle between the Seekers and the Hidden over their current dispute, and the organization has since been handed to the Avianaen deserter Phalikiron and Yukiosan exile Ostoril.

The Accord of Oracles

A small group of, well, oracles that has existed since the Age of the Empires and have been granted diplomatic immunity by all kingdoms(except Jivankova out of circumstances and they have their own oracles). The gift(or curse depending on how you view it) of foresight came from the Tilemgians during the brief time the Eternaveilan races had a hidden presence on Elvaria's surface and was given to 7 bloodlines, one from each kingom(including the minor kingdoms). The Lunarisian Velscira would found the Accord and her bloodline has survived to the modern times, with the current leader being the Zodianan Bas'nurilos.

The Academy of Blades

An academy located on an island between Haliskor, Elorinar, and Yinorael, the school staff are very secretive and highly selective with potential students. Graduates must swear a binding oath of secrecy or join the school as a teacher, and the school itself is neutral unless directly threatened. The staff teach a very peculiar type of magical combat which is reliant on blades(usually swords or daggers) that seems more reliant on willpower and spirit rather than Asurei. The founder is unknown to everyone other than the "headmaster" Walekrian Wei'Mo Tan-Shi, but is alive as far as anyone knows.

The Circle of Speakers

A small group of druids and beast callers, the group was founded after the founding of Floernia. Most of the members are Floernians and a few are Dysheraln, with other kingdoms' people being few and far between. All of the members have an unusual attunement with nature, whether it be being able to commune with fauna or with flora(this also includes understanding the hums of the Dysheraln which is how the group picks out fakers). They do not have a proper leader as it used to be Cirania and they felt no one could act as a replacement(suggesting so is practically heresy), so they have ambassadors instead to deal with politics.

The Vermillion Hand

A small group of blood mages(not quite into necromancer territory) that were the result of the experiments of Ilskorith Mavkoril, a deranged Yūregian scientist who was expelled from the Society of Harvesters for using live subjects in his experiments(further elaboration in the future) during the Ember War. Think Frankenstein but the people are still alive. The group is generally avoided by all the kingdoms and they tend to keep to themselves as well, only appearing if they are directly threatened. The founders and leaders of the group are Zorthex Kax'sarthi, Dal'zythal Akzonil(pseudonym), and Zikir'thal(pseudonym).

Calamity

A city of elves from around the Yiagilian and Elemortian kingdoms that live on an island. All of them have been expelled from their respective kingdoms due to being born with the Harbinger condition that causes their natural attunement with Asurei and the elements to be distorted and lead to incredibly destructive and unpredictable spellcasting, leading to the alternative names for the condition being Nature's Wrath and Wrathblood(note that sometimes it's a case to case basis on whether or not a Harbinger should or shouldn't remain in their kingdom). Regular cities were not built to handle such abilities, so Calamity was specially built to not collapse from all kinds of disasters and special training is given to young and new members so they do not create something unfixable. The founders and leaders all go under pseudonyms and their given names have been stricken from records across the kingdoms they came from. The group of leaders consists of the Zodianan Hollower(creates black holes), the Föllen Alatsan Earthshaker(creates earthquakes), and the Yukiosan Frostbite(freezes blood).

The Cult of the Doomsayers

An apocalypse-prophesying group with an obsession for death well beyond what even a Yūregian considers reasonable. Their main practices include inducing insanity as they believe it "opens eyes to the truth", sacrifices, and "trials of dedication" performed in accordance to a scripture that is nonsensical to anyone outside of the group. It is uncertain if members of the group can read it themselves. The leader is Yl'thirak Shattersoul who has never actually been seen and doesn't have a name that matches any currently existing elven race in the world, so it's generally believed that this is a pseudonym.

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Kingdom-Based Organizations This list excludes royal or noble councils. Organizations that came from a kingdom but expanded to span the continent or the world count under kingdom-based.

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The Lady's Bulwark

Half of the military and guard force of Åskorhal, the Bulwark consists of two sections: the Mountainguard and Heartkeepers. The Mountainguard manage the city and village guard along with being the majority of the footsoldiers should a war ever break out with another kingdom. The Heartkeepers regulate and guard the Mountainheart crystal ore veins and central crystal to prevent outsiders from gaining access to it and prevent overharvesting, as all Åskorhaia Elthir consider them to be the blood and heart of the Lady of the Mountains.

The Watcher's Spear

The other half of the military and guard force of Åskorhal, the Spear consists of two sections as well: the Dragonbreakers and Stormtamers. The Dragonbreakers tame and train the storm dragons native to the Gyvorkal mountains to use in aerial combat and scouting. The Stormtamers are split between those who ride dragons and those that don't, but they are the more proactive group when it comes to preventing outsiders from scaling the mountain. A more accurate description of them would be storm throwers as they harness the might of storms to hurl electrified spears at people that come too close to the mountains.

The Speakers of the Echo

A temple of priests from Avianaen that ritualistically blind themselves so they only need to focus on hearing, as they are the only people that can still hear the "echoes" that come from the sky. Sometimes these echoes are understandable, sometimes they aren't. The general populace assumes that the echo is the remaining voice of the Sky Lords, but a few believe the echo is something more, and some others believe it to be a trick of the mind trying to hear the wind. The Triumvirate of the Skyborne are part of the first group and leave the temple as an official establishment in the hopes that the Sky Lords(excluding Thiroaven) may come back one day.

The Elscorin

The descendants of the Avianaens that followed Thiroaven during the War of the Skylords and refused to renounce their loyalty even after his defeat. They were cursed by the blood of the Dragon Lord Enthivar and his people(dragons) when it touched their skin. Half of the loyalists became Gorasbora, those who cannot fly lest the wind tear their spirit and flesh apart. The other half became Haraspira, those who cannot land lest their hearts cease to beat and their bones crumble to dust. They together would form the Elscorin, which was less a group that wanted vengeance and more needed to rely on each other to survive.

The Board of Scholarship and Enlightenment(BSE)

Originating from Dalirna, the Board is meant to establish and regulate universities throughout Dalirna and any others they founded in conjunction with other kingdoms. They maintain a high quality of education with appropriate academic material and funding in order to ensure that graduates will be at the top of the job market for their major.

The Archivists’ Society

Originating in Dalirna, this society is basically a guild for writers around the world. They have their own weekly newspaper(more like a pamphlet or booklet) called The Inkwell where writers both in and out in the guild(but they have to pay a publishing fee) can submit writing to be published in the booklets.

Guild of the Elemortian Scribes(GES)

The more academic counterpart of the Archivists' Society, they generally deal with publishing and field writing for academic pursuits as well as copying of old texts to be preserved. Many professors are in this guild as it allows an easier passage from post-graduate to a job in the teaching profession.

The Eyes of the Augurer

The mages' society of Dalirna, they encompass all the types of magic professions in the kingdom and their duties may range from managing the barriers around each city and town to actively monitoring and trying to divert major sandstorms into the sea, along with other things.

The Artisans’ Guild of Elemortia

Also originating in Dalirna but quickly became a powerhouse guild of all the Elemortian kingdoms, they deal with all crafted goods and have become an economic power and regulator to ensure fair trade between merchants, buyers, and sellers. Some say they can bypass kingdom regulations if need be, even though the Artisans' Guild didn't stem from the Dalirnan nobility or ruler.

The Pyres of Condemnation

The group that deals with prisoners and crime crackdowns in Flaerna. Public opinion of them isn't the highest, but they do their jobs well and provide large amounts of employment for Toliskvya Flaernans deemed too dangerous(more to themselves than others) for common trade jobs.

The Economic Sect of Flaerna

The sect is filled with rich nobles and businesses that flourished during the Ember War, with the majority being blacksmiths and ration producers(don't ask how a wasteland can make rations I don't have an answer tbh). It has recently made a shift towards more common trades but controls much of the flow of money coming in and out of Flaerna. They are in a sort of competition with the Artisans' Guild when it comes to controlling Flaernan markets.

The Global Trader’s Association For Bejeweled Goods(GTABG)

Coming from Föllen Alatsa, the organization controls the flow of jewelry and quality metals and gems to prevent imitations and ensure that the materials came from legal sources. Jewelers from other kingdoms with land that can produce precious minerals quickly joined the association when it was created, and the association would become close partners with the Artisans' Guild.

Mineral Harvester Coalition/Miner's Union(MHC)

This organization goes under two names for the two sides of it: the side that deals with exporting both common and precious minerals, and the side that deals with internal issues in Föllen Alatsa, namely the disconnect between the nobility and miners in terms of what actually goes on in the tunnels. The Miner's Union can be thought of as the side that deals with the ethics rather than business.

The Jewelrycrafts and Metallurgy Society(JMS)

Originally, they were part of the GTABG until they split off to focus less on the sales part of the trade and more on training and employment side of things, though they're still global. They also encompass smithing and the newly emerging engineering fields rather than only jewelry. For people seeking apprenticeships in any jewelling or metallurgy fields, the usual process is to join the Society stating your desired specialization and region, and then you'd be assigned to a master craftsmen from your kingdom with boarding and pay covered by the trade apprenticeship programs of the kingdom.

Wardens of the Bloodied Grotto

This group exists solely to keep regular civilians away from the Cave of Bloodied Quartz in order to protect them from the almost corruptive abilities of the quartz within. The group occupies the two guard towers at each of the two entrances and consists of trained guards ordered to immediately execute anyone that approaches within a certain distance of the blocked off entrances, as well as mages personally trained by Lustariseans to maintain the barrier that protects the stone around the cave to prevent someone mining into it by accident.

The Cave Watchers

The guard force of Föllen Alatsa's sprawling cave system, they have to deal with crime as well as monitoring the caves at all times to predict a collapse and minimize the potential deaths. Their methods aren't perfect, so it's very common for them to be skilled in healing and earthen magic whenever they fail to reach a collapse point in time to evacuate the miners. They also employ mages known as Earthspeakers whose specialty is to artificially stabilize major ore vein tunnels in order to further minimize risk of collapse points, and though they are more sensitive to tremors, when a tunnel is about to collapse there is little they can do but evacuate the people in it.

The Sentinels of The Archer

The Archer of Light was one of the first of the survivors to begin using light magic after the debris leftover from The Fall started to, well, fall. The accounts from that era of early Hikarinan history say that they would strike the debris in the sky with their arrows in order to expose more of the sky and sunlight, along with protecting those that hadn't adapted yet from the beasts that evolved during the darkness post-Fall. They left no descendants behind, but the Sentinels of The Archer would come around after their death to continue their duties. Nowadays, they're pretty much just the elite guard force of Hikarina. Many members swear an oath of celibacy but it isn't mandatory.

The Selectors

I wouldn't count this as a royal council because they aren't actually involved in political decisions so that's why they're here.

The group consists of 9 members of unknown race(suspected to be elementals by regular citizens) that determine who will be the next Matriarch of Jivankova when the current one is close to her death. The process entails the General Selection of powerful Jivankira Elthir from the general populace, then the Proper Selection where the group of powerful individuals are further filtered through an examination, and then all of the final group are to undergo the ritual to become a Matriarch. The ritual almost always filters the final group to one person that survives, but if another person lives, the two are to duel to the death as there can only be one Matriarch alive at a time. The group that failed the Proper is executed to prevent a potential overthrow of the new Matriarch. The Selectors do not have any say in anything until the Matriarch is nearing death and the cycle continues.

The Assembly of Asuremancy

The Assembly consists of only Lustarisean and Geintori Asuremancers and is led by the Shin'nyo Apolis Asuremant, Suigimano Shinoto. They very rarely have a presence outside of Lustarise's caves, but are incredibly accomplished in the usage of Asurei well beyond what other elven races usually can achieve. There is a special screening done every 10 years from the birth of a Lustarisean up until their 200th birthday(for late bloomers this is usually the latest their talent will express itself) to determine whether or not they have the potential to join the Assembly. They are given the choice to accept or decline(but can join later) if they pass the screenings. Every Lustarisean and Geintori can use Asurei, but not every mage of their kind is a proper Asuremancer.

The Walekrian Guild of Fine and Performing Arts(WGFPA)

They contain most(if not all) the artists of both fine and performance arts in Walekria and aid them in gaining a name for themselves in the professional field as well as exhibiting their work. Similarly to JMS, apprenticeships and immediate employment are offered by the guild. As a side note, they do get offended if people call their musicians bards.

Royal Institution of Biological and Geographical Oceanographic Study(RIBGOS)

While it is a university, it also is an organization for graduate students of the university to further research into the field. They're paid well as is, but are able to take an extra job as a professor if they desire an extra income. Due to the nature of the job requiring being able to travel to the underwater parts of the university and cities, most of the members of the institution are Walekrians, but you may see the odd Zodianan from a water sanctuary here and there as well as other elven races in commissioned vehicles.

The Conservationists of Permafrost-Bound and Arctic Sea Artifacts(CPBAS)

As the(very long) name says, the organization's purpose is to conserve and research artifacts from the past that was frozen beneath the permafrost of Halinskor and under ice floes or floating in the sea. Yukiosans are not built to dive, so the organization is very reliant on the Anctora variant of Avianaens that are able to dive into the sea's twilight zone. They have a strict policy that any artifact they find that can be accurately traced to a living relative has to be returned to them unless they give explicit consent for the organization to keep it for history.

L’ombrene Necrose

A society meant to provide for the extra needs of Yūregian undead, such as repairing of injuries and providing materials to make their bodies last longer.

The Cult of the Black Moon

A Yūregian cult that worships the Black Moon. They are not as extremist as the Cult of the Doomsayers, but are still considered at least odd by general Yūregian society. They believe some sort of being lives inside the Black Moon and will lead them to another world when a great calamity befalls Elvaria. They're allowed to openly worship so long as they don't do anything illegal per se.

The Apothecarium

Yūregian society is currently split into 3 groups- the Apothecarium, the Necrivana, and the Oltharan. This split is occurring over the debate on whether or not necromancy is an ethical and proper "cure" for the curse or plague that affects Yūregian society. The Apothecarium is the side that is strictly against the practice of necromancy, believing that investing more research into alchemy would produce a cure that doesn't require dying first as they view the condition as the result of a disease. Besides politics, the Apothecarium is also a guild that produces the vast majority of medicine and potions in Yūregia.

The Necrivana

The Necrivana are the group in Yūregian society that believe necromancy is the only way to solve the condition which they consider to be a curse. This is the group supported by the majority of noble families.

The Oltharan

These are the Yūregians that are either advocates of both necromancy and alchemy as solutions or do not want to support either side in case the kingdom is torn apart in a civil war over this issue. They are actually the minority in views and have very little political backing as the society usually pushes people towards choosing a side.

The Society of Harvesters

A Yūregian group of necromancers that work towards finding a solution for the "curse" that affects Yūregian society. They are led by the Premiède Patrimonte Mähdrecher, Roderikcht Marcheuse Fantoine, and thus holds a fair amount of political influence as well as noble support.

The International Academia of Astronomical Sciences and Observatories(IAASO)

Founded in Zodiana, the academia is both an actual university and an organization. Unlike RIBGOS, members of other kingdoms are able to attend the academia and join the organization as a researcher(side jobs as professors are also offered) so long as they have the sufficient drive to study astronomy and have completed their basic schooling.

The Royal Zodianian Society of Traditions(RZST)

The Society manages festivals and prepares the kingdom's cities and towns for observances of events significant to Zodianan culture. This organization was created when the Ember War ended, as though tradition dictated that affairs of tradition were given to the youngest member of the royal family, there is only one living member of the direct bloodline left so it would be better to relegate the duty to a separate party.

The 13 Sanctuaries

Zodiana has 13 sanctuaries that each specialize in their own craft or production along with allowing Zodianans to study one element besides the stellar energy they are born with. The main 12 sanctuaries have their own leader that is a member of the Starsword Council, and the sanctuaries themselves are split into 6 elements: flame(Ailes and Laeis), water(Cavenor and Saritoris), earth(Tevara and Secrion), nature(Vogira and Cariscron), ice(Peisica and Aquival), and air(Gimera and Larinen). The 13th sanctuary, Ocphis, is limited to Sarkathian Zodianans as it embodies the purest form of Qilanar's power, and those that feel most drawn to it are rejected by other elements. Elven races from the Elemortian kingdoms are able to attend the universities each Sanctuary contains but the populations are still majority Zodianan.

The Global Committee of the Culinary Arts(GCCA)

A recently formed group that is the board of culinary achievements and consists of top chefs from every kingdom(except Åskorhal, Jivankova, and Lustarise for obvious reasons). It used to exist during the Cycelian Empires Era but had been dissolved after The Fall, and has since been remade for the sake of tradition. Their most recent(and first) activity was the Global Elvarian Cooking Competition, a resurrection of one of the old traditions of the original GCCA. The chefs on the committee plan on creating a special restaurant rating system to identify restaurants and taverns with excellent food and dining experiences to award them in order to bring them the popularity they deserve.

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If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.


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A fantasy worldbuilding project focusing mainly on elves. This account has been retired, my posting account is now @ilisteria

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