Writing Resources Masterlist V2

writing resources masterlist v2

happy nano lol here’s a masterlist of writing resources. over 300 links and counting. 

so. what’s in here? well:

where to write

ambient sound + visual ambience

moodboard making/ where to source images

character development

creating a look for your character

prompt, poem, and song generators

map making

medical accuracy in writing

first hand accounts of illnesses/disorders

law and crime writing

weapons/armor

folklore/mythology

esl resources

and way more!

(if any links are broken or i’ve credited incorrectly, please let me know! thank y’all for reading!)

Afficher davantage

More Posts from Lune-versatile and Others

4 years ago

A Few Tips On Writing Chapters

Give each chapter a descriptive title. 

Especially if you find yourself at sea when deciding how exactly to chop your story into pieces. Even if you don’t want to use chapter titles in your final draft, they’re of enormous use when you’re still figuring out exactly what the shape of your story is. By giving your chapter a descriptive title, you’re giving your chapter a focus and a particular story for your chapter to tell. 

Make sure each chapter has its own self contained narrative arc. 

This is not to say that every novel must be episodic, but that each section should have its own beginning, middle, and end. It should have set up, build up, and resolution. It should ask a question an implicit question at the beginning and provide a slightly more explicit answer at the end. 

Example: one chapter in my book is just 500 words. Two new characters drive into town, get out of a car, knock on a door, and they say their names. The beginning is the introduction of the mystery of these characters. It’s the question “who are these people?” As they drive, you see them and where they are going, which builds towards the answer. As a resolution, you get their names. 

You wouldn’t call this a “short story” by any means, but it does have a firm beginning, middle, end. It is a contained unit. 

A chapter break can–and sometimes should–come in the middle of a scene. 

Twists and cliffhangers can appear at the end of novels, so it would be silly to say you couldn’t end a chapter that way, too. Cliffhangers and twists are usually both a result of other plot points, and the cause of a new problem. Narratively, they function both as the ending of one thing and the beginning of another, so they make for great chapter breaks. Separating the scene at a cliffhanger is often better/cleaner than lumping the entire scene into one chapter. 

Example: Alex is warned to stay away from a dangerous cliff. Alex gets adventurous and wanders toward cliff. Alex falls off of cliff. Beginning. Middle. End. 

Alex is actually hanging from cliff! Alex figures out a way to get back to solid ground, struggles. Alex makes it back to solid ground. Beginning. Middle. End.

You want your readers to “just one more chapter!” their way through your book. Stuffing moments of high tension into the middle of chapters that resolve neatly won’t keep them turning pages.

Always end your chapters on a point of intrigue. 

Using points of tension to bookend chapters is important because chapter endings are usually where readers put a book down during a reading session. They’re very naturally places to close the cover and walk away. 

As a writer, you don’t want this. You absolutely don’t want to give your reader great places to put the book down, because you need them to pick the book up again as soon as possible. Not the next day, or the next week, (or never), but while they have a spare minute during their commute, or during their lunch break, or under their desk in class. 

You want to encourage this by taking that perfectly natural endpoint, that place they expect to be able to put the book down, and forcing them to take even a tiny peak at the next chapter. 

This doesn’t mean ending every chapter on a verifiable cliffhanger, but there has to be something. A character can solve a mystery. A new character can appear. There can be a moment of irony. A new idea. Just so long as it’s something that will make the reader think “I need to know what happens next.” 


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2 years ago

we always say that writing improves with practice, which is true & good to remind people of, but i think we fail to emphasize that literally every part of your writing will get better with time and effort.  sure, your prose will become clearer and more sophisticated, but it’s so much more than that.

you’ll become so much faster, for one thing.  if it takes you two weeks to complete a 3k chapter when you start out, you’ll eventually reach a point when you can crank that out in a matter of days.  maybe right now your story ideas are like a dripping faucet–slow, random, and occasional.  well, the longer you let that faucet run, the more your ideas will start to flow, until suddenly you’re finding inspiration in everything.  the length and complexity of your stories will grow too.  you might start writing stories in the 2-10k range, but you’ll eventually find that you’re writing 20-30k stories without even really intending to.

of course your style will improve.  of course your imagery will become richer.  of course your syntax will start to flow better.  but there are so many other aspects of the writing process, and literally every single one of them will start getting better too.

7 months ago

It’s very humbling when you’re reading a book —part of a trilogy, very acclaimed— and the only thing you can think of is ‘the fanfic I read the other day was better’

2 years ago

I probably shouldn't admit this about something I wrote, but I accidentally re-read Carnivore all the time. I'll open it to look something up to reference in Gripped Tight and then start reading like "oh shit, this was good. oh dang i did that so true of me. oh wow i'd forgotten that part i love that jeez!" lol

4 years ago

Dawn do u have any advice for people starting skz writing blogs?

Oh! I definitely do! I’ll put them under the cut uwu <3 These are all tips I wish I knew, ranging from garnering readers to how to deal with other happenings. <3

!!!; this is a fairly long post! also, I am no way qualified enough to be giving advice, these are just things I've learnt in my term of experience.

#1: Write what you want to see on this platform, basically build a niche for yourself.

So this is a pretty obvious and often said point, but write what you want to, and when you want to. If it's domestic AUs that you're the most comfortable with, write that! Of course, you can dabble into new genres to discover what your other interests are, but don't for yourself to write something just because it's a popular topic. When people find a fic of yours that they like, they'll most likely go to your blog expecting the same kind of stuff. <3

#2: Develop your own distinct style, be it in your blog, in your writing in your layout, etc.

Make your blog's aesthetic/layout as distinct as possible, so that it's identifiable. This just gives a sense of uniqueness to your blog, which oft attracts readers. Ofc by this, I don't mean you need to be a master at photoshop/editing to create amazing aesthetics — you can just use simple elements and blend them together in a way that stands out well. Personally, if I'm to be honest, aesthetics, general neatness means a lot to me. I usually wish for a blog to be de-cluttered have a good and efficient way of navigation without having to search through or dig in a lot myself.

#3: Use tags! On all of your posts.

Like I said in the previous section, I wish for a new blog I'm going through to have a good and efficient way of navigation. Use tags, not just on your writing, but all your posts. This can facilitate easier viewing of same posts grouped under one tag, plus if someone prefers to not view something in particular, they can choose not to by blacklisting. Untagged posts are honestly a huge pet peeve of mine dihfuyrharieuhr. That being said, use the correct tags on your post! This post has a good note on how to garner readers as well as tagging.

#5: It takes time for you to gain attention for your work, and it takes time for your writing style to develop into something unique.

This is honestly something I wish I knew when I started writing. I'd see all these blogs get so much interaction and anons and notes on their writing, and while I was happy for them, it made me feel insecure that maybe I wasn't as good enough for them...? fast forward to six months later, I had nearly the same amount of interaction as they did. So it's really all about working towards your way to create a distinct writing style, all whilst improving yourself. Don't be demotivated when you don't get interaction at first, because it takes time for your style to be recognizable and it takes a while to improve, so as and when you write, you'll get better and better! <3

#6: Interact with other writers' writings!

This is also something I wish I knew. interacting with other writers is a way to make new friends, plus give your blog some exposure. of course, that's different from clearly exploiting a blog's status for follows. Make friends with other writers, and reblog their writings (ofc, only if you read them and you liked them, don't force yourself to)! 99% of the time, whenever someone leaves feedback on my writing, I check their blog, and if their writing is something I like, then I follow them! So yeah, this site literally thrives off interactivity, so don't be afraid to interact with writers!

#7: When you're posting your writings, make them clean to look. They should be pleasant to the eye.

What I mean by this is that your layout should not be too compact, hard to read, or straight up painful to look at. Don't use those 𝓈𝓌𝒾𝓇𝓁𝓎 ass fonts, because half the time, they won't render on most devices, and they're often horrible to look at + impossible to read for someone who uses a screen reader. Don't use tinie font on your posts for the same reason.

And! Banners! They're a great addition to a fic, and make it attractive to look. I can't tell you how much a good, well made banner can affect my view on whether I want to read the fic or not. However, i have some negative points about it too. Don't make banners if you don't know how to, only for the sake of making them. This doesn't mean you shouldn't experiment, hell, my first banners were total crap. It of course takes time to learn editing (provided you have an interest in it), but my point is: a banner is used to attract attention to your fic, yet if you have a bad-looking banner, bad layout, bad presentation, (coming from me) I tend to not want to read the fic.

I think a lot of people don't tell new writers that layouts are very important. Most of the stuff is covered in that post I liked, but having a distinct, unique, neat (emphasis on neat — you don't need fancy banners and fonts, just make sure it's not painful to look at) layout really helps. Don't use overly contrasting color combos like this and make sure it is neat, and pleasant to look at. You want to attract attention to your fic, not make it hard to read. While banners and aesthetic photos are not very important, a neat lay!!!!!!out is very essential, to increase your reader count and actually ensure that your fic is readable.

#8: Just know that the number of notes your fic gets is all in your luck.

Just because you get less notes doesn't mean you're any less of a writer! Hell, I know so many phenomenal writers that deserve so many more notes. Your note count can depend on several factors, including (but not limited to) your posts not showing up in the tags, the genre you've written is not a very popular genre (that doesn't mean you shouldn't write it! There will be biases towards genres in the fandom, but write what you want), or the fact that this site is often treated like instagram. So if you get less notes on a fic, don't be demotivated! You have every right to ask for more interaction on your fics from your followers, but don't let it think you're any less of a writer.

That's it! If you have any specific doubts, feel free to send another ask, or a dm! <3


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2 years ago

A pretty cool list of questions for your characters. Personally, I've been doing this by having it in an interview style series of questions for my character, Ktangha.


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2 years ago

how to create a high fantasy politics reference doc (with a template and guide!)

political fantasy is an extremely fun genre to write in, that is, until you have to actually write the politics. in this semi-requested guide, i'm going to explain to you how i virgo-planned my way to a horribly detailed—though also horribly helpful—political reference doc for my one and only wip, a treatise of tyrants and thieves.

if you too would like to use a similar format to what i did (though consequently you will have to change it to fit your own worldbuilding), i have a template for dropbox paper right here.

as a sidenote, i do recommend already having built up a decent amount of your world before jumping into this; this document is meant to help flesh out pre-existing content in such a way that is really hard to do with a wip that's just starting out.

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

setting up.

Generally speaking, when I first began writing this doc, I was mostly doing so in relation to the government of the country wherein my WIP takes place and its relationship with other countries (or nations!), with its own people, and within itself. This then lead to my three, aptly-named subcategories; External, Internal, and Personal Relations (I'm very creative as you can see.)

These three subcategories became my main headers, and all of my organization took place within a Dropbox Paper doc—as I am partial to the cleaner interface and very easy creation of a table of contents—but using Word or Google Docs works just as well. With that, and a lot of pain and suffering in the form of preexisting worldbuilding, I started to flesh all the info out.

You should note that the country AToTaT takes place in a country called Vsyhna (vuh-sen-uh) and its government is referred to as the Dual Courts. This is also a forewarning, for the fact that I will probably be talking about my own worldbuilding quite a bit, if not only for purposes of giving proper examples!

So without any more notes from me, let's properly jump into this thing.

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

external relations.

The external relations between the Dual Courts and all the other governments within Ashvayr (the continent that Vsyhna is a part of), of which there are eleven, can be described in one of the following ways:

✅ = Allies

⚠️ = Allied by treaty, with tensions

❎ = Not allied, but no real tensions

✴️ = Not allied, but with tensions

⛔️ = Enemies

All of these relations should be taken with a grain of salt, and also adapted to fit your worldbuilding, of course, but as a general consensus, most governments will have one of those relationships with another. The emojis are used so that it's easily identifiable (I'm also insane, let's not forget), but emojis don't replace discussion.

Within each section, I discussed the relationship between these governments but also gave a quick list of bullet points that explained important moments in recent history that have created those tensions—or lack thereof—the current political state in each country, certain cultural tidbits, and cultural differences between Vsyhnians and others.

Generally, this isn't the stuff you want to get lazy with, and while it is fine to say something like "Oh they live across the world my mc's won't know this." It's better to have the ability to even subtly suggest other people, cultures, or ideologies. It deepens your world, and more than this, can be super interesting to readers. You should also note that this information should affect your characters in some way, otherwise the politics are going to be very boring (as they don't relate to anyone.)

This alternated between something as complex as gender politics, to things as simple as cuisine or trade goods. Indeed, you don't have to cover every base with these descriptions, arguably, this is the part you should spend the least amount of time on (unless you're braver than a U.S. marine and do, in fact, wish to take on international relations), but you should cover every important base.

For a slightly more simple example, let's look at the Empire of Sansryn. I wrote: "The Empire of Sansryn ⚠️ is an archipelago that is composed of two main ethnic groups; the Sansrynians, who occupy the northern half of the islands, and the Tarimese, who occupy the southern half of the islands." Then continued to briefly describe the relationship between Sansryn and Tarim.

The next two paragraphs were designated to a) their relationship with Vsyhna (which as you can see with the ⚠️ emoji is not great) and b) their relationship with other countries around them, not forgetting why it's so poor in the first place, which, spoiler, has to do with a number of social issues.

Also in the case of Sansryn, one of my side characters is half Sansrynian, which is something I noted mostly for the purposes of clarifying this character's relationship with this part of their identity and culture.

Realism is, quite frankly, optional in fantasy (or rather, you define what "real" actually means) but I do tend to strive for realism within AToTaT's politics, if not only because it's fun. When delving into (rightfully!) complex issues—like ethnic conflict for example—it's necessary to do your homework (and hire sensitivity readers afterward) if it's not a topic you are familiar with or related to. However, that exact process is not something I will be discussing in this post and I encourage you to do your own research.

You also want to take into consideration how these countries are related to each other. For me personally, I almost exclusively did this for the two current conflicts (i.e. actively disputed treaties, current armed conflicts) within the world, but I did briefly touch on how those relationships came to be, as you can see above.

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

internal relations.

Internal relations is where things start to get more complex and also more specific to the world my WIP takes place in. For this section, you need to have already realized a great deal in regards to major political institutions (if you have them!) and most importantly, cultural attitudes.

I split my internal relations section into seven sub-sections, which included: Social Cleavages, Justice System, Garrison, Navy, Cults vs. Church, Crime, and Trade.

For a Wikipedia definition, a social cleavage is "a historically determined social or cultural line which divides citizens within a society into groups with differing political interests, resulting in political conflict among these groups." AKA sexy, sexy plot tension.

The social cleavages of Vsyhna mostly revolve around social class (in-world called "rank"), an urban/rural divide, and nationality, which I note as being "considerably not a social cleavage." It appears I should have listened to my Wikipedia-defined advice. That said, rank was described at length for its importance to the religion, general structure within government, linguistic flavor (dialects!), and laws. It's one of my largest social themes and connects to almost everything within the book, including the magic system.

Speaking of magic, as I didn't mention it within my seven sub-categories above, I should note that however magic works in your society should also be included. In my case, it's heavily intertwined with religion and social class (access to the information that allows people to use magic, I mean) and so I didn't feel the need to clarify its role with an entirely new section, but how you do this is entirely up to you. It's also up to you to include a magic system, as in reality, you don't necessarily need one. I also have a completely separate Dropbox doc for most of these things anyway (re:knowing stuff before you jump into this.)

The justice system is something I find is often not immediately thought about when it comes to fantasy, but from a very general point of view, this also encompasses subjects such as law codes, the punishment for breaking those codes, and what trials look like, if you have them. This can tell us much about your culture, what they value, and more importantly, how much they value it.

For example, continuing with my themes of classism, sumptuary laws are a large part of Vsyhnian society, i.e. laws that forbid the usage of certain goods to lower classes. Given that it's illegal for someone of lowborn status to have, let's say silk, it creates a) a prime criminal market (trading "illegal" goods), b) a need to crack down on this market, and c) further severs the relationship between upper and lower classes, given that the fairness of the justice system is then put under scrutiny. Indeed, the fact that it's the Church that controls the justice system, you have a similar tension in the department of faith, and I haven't even begun to talk about how the treatment during trials differs.

I often find military to be the greatest emphasis within quite a lot of political fantasy, that being, the mobility of large land armies or prowess at sea. For me personally, I find this to be rather boring (both on accounts of reading and writing) so I did come at this with a lens of interest in the personal relationships of these people and actual organization within the military. Mostly, I used what I knew from external relationships and current conflicts to create something that could be used later on if I needed it, as it's not heavily featured (at least not in the first book!) Treaties, blockades, relationships between commanding officers, and relationships with piracy.

On notes of realism, I went with the very classic These Island People Have A Great Navy, as, historically, they tend to.

We should all know by now how important religion, or lack thereof, is in epic fantasy, and while I could go on about this for several hours, this is a political relations doc, so I focussed on the tension between sects of the main religion. How different leaders within the religion interacted with other members of government is a topic for personal relations, however, if not only because they're heavily featured, and there are several (about nine actual descriptions.)

This culminated by way of cults vs. the Church, differing ideologies within fundamental concepts of the religion, and generally how they're seen by Vsyhnian society (and—you guessed it—social class.) As an example, I wrote, "All of these organizations consider the Holy Book Rovnokh to be canon and true within their faiths, though it is the Codex Drkha that is often disputed in validity. This is the result of their own written dogma, which may convey entirely different personalities and oblation tales, or emphasis on a very specific aspect of the mortal godchild then how they are presented in the Codex."

It is important to consider, before even delving into differences, what the fundamentals of each sect or division within your religion are speaking on. Think of the historical context that may have brought about such a concept, or even fuzzy lines within canon texts. Here's another example, "The seventh mortal godchild is not mentioned within the Codex and therefore not considered a valid mortal godchild, though Vrah’s appearance in the Holy Book and the Children of the Bone’s own text—which are older than the Codex—say otherwise. 'Vrah' is more used as a term to describe magic and not at all a person, when it is mentioned in the Codex."

Crime and trade, as you can imagine in a society plagued by rules that dictate trade—and in many cases make the trade of certain items a crime—is quite important. As I hinted earlier in the justice system section, the "illegal" trade of certain goods, which goes against sumptuary laws. That said, crime happens for a number of different reasons, and I took the time here to think about partner organizations, illegal magic producers, and gangs.

Crime can actually be an excellent tool of worldbuilding, if not only for the fact that it is so specific to the country and history it resides in. Why does something need to be stolen? Fabricated? Spied on? And who is getting the most out of it?

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

Trade was something I rather lazily did with the above Vsyhnian roadmap—I don't plan on discussing economics at all, nor following merchants as they move goods though the country.

I want to note once more that all of this is extremely relative information; what you need to write about to create political tension is entirely up to you and your story. As a general bit of advice, however, it is helpful to ensure that everything can come back around to your characters—if not now, then at some point within the series or story as a whole. Politics can become boring very easily, especially when not personal.

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

personal relations.

For our final and most interesting section, I did two, somewhat important things before actually writing anything out; that being creating two charts. The first is a political alignment chart, the second is a chart that defines the different positions of government. While again, this is totally relative, this is what I came up with:

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

Take the time to think about and research other forms of government, what each "branch" might do, and how they do it. More importantly though, think about how the culture and religion would, can, or do influence the government, and how the government has responded to such action. Look to history especially!

The charts allowed me to very easily place my main characters, their families, and all the previous groups of people (gangs, cults, social classes) into categories that can then, more or less, directly define their relationships with one another. This made the process that I will now describe to you a little less tedious.

I divided this category into three sections: Nobleborn Houses (that being houses of great import and high rank), the Prelacy (leaders of the Church), and Others of Note.

There are ten nobleborn houses, however, I only did mass amounts of details for five of the most important. I should also note that two of my four main characters are a part of two of these houses, and it's for that reason that I felt I needed to be as in-depth as possible. For Houses, the organization went something like this:

House Name:

A general description of the house, its history, and how it rose to power, as well as what they generally control within the government or country and how long they've had this position.

Try to be as diverse as possible within these descriptions—cover a lot of different bases and don't be afraid to do it! A family rising to power as a result of the money they, for example, gained from growing roses says a lot about the culture and commerce of a particular country.

Public Opinion:

What the people think of this family, given all social standings and occupations. Naturally, when I say all, I don't mean think about what every carpenter thinks of the royal family, I just made sure it was a general consensus!

Opinion of the Other Five Houses:

This, I tended to keep as short as possible, but like the external relations above, I wanted to know what and how the relationship was what it was. For several, I already had an idea, but for...so many more I did not (hear the pain in my voice? there's pain in my voice.)

Opinion of the Remaining Houses:

Shorter than even short as possible, but the same idea as before.

Main Members:

Probably one of the more important sections; I listed out all the members of the main part of the family, that is, the immediate family of the person involved in government (or main character.) This not only defines your side characters—of which there are bound to be many—but also clarifies the conflicting motives of the people in charge. And they should conflict, hopefully with the motives of your main characters. Extended family was discussed when important, such as prominent aunts, uncles, or grandparents, but for sake of simplicity, lengthy descriptions were kept for parents and children.

I also included charts after this about minor houses sworn to these noble houses, but to be completely honest, I didn't fill out most. That said, I did repeat this process for all five houses, and the good news, is that after you talk about the relationship with one of the other five, you're done completely, so, yay one less bullet point each time. Also, don't feel pressured to have a name for everyone or everything! In fact, I mostly skip over names of people unless I really have to know them in text, far more characters are simply [BROTHER] or [PARENT], though this could be a laziness thing. Or a conlang one.

A worldbuilding note: I also included house colors, sigils, and heads in this instance, as well as their connection to certain magical oaths.

For the remaining five nobleborn houses, I only listed house heads, sigils, and colors, if not only because I described their relationship with everyone else, earlier. That said, I also included house heir and extra notes, if I needed them.

The Prelacy was organized slightly differently, as important members of the Church, they don't necessarily have family members interacting with them. Instead, I focussed on backstories, their relationships with the Arkan (the monarch, sort of), and once more, motive (and personalities, given that I don't give side characters a full oc profile.)

As shown in the chart above, there is one High Vokhsv and six Vokhvs that work under them; the former had a more in-depth section of text, however, the six got just about as much detail as the lesser five noble houses.

My last and final section was short and sweet (thank God) and covered two topics very briefly, that are so world-specific I won't even bother explaining them. That said! That's what this section is for; anything else that you might have missed.

I won't lie, the personal relations section was probably the most time-consuming part of this entire doc, but in the end, it did pay off. The entire thing took about from the 22nd of February to the 18th of April, and came out to around 30k. Do I suggest you also write this much? Not unless you feel like you need it. I don't really plan out plot, so for me, this was my plan, hence the length and detail.

Thank you so much for reading! I hope you enjoyed this far too long breakdown of my political reference doc of my WIP, A Treatise of Tyrants and Thieves and good luck with your own process, writing, and research <3

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

references.

Some links I found helpful:

The template link, once more ($1).

Brandon Sanderson's 2020 creative writing lectures (YouTube)

Designing a fantasy legal system (Worldbuilding Stack Exchange)

Unpacking Folk Tales/Motif Index (Uni. of Alberta)

Real Inequality in Europe since 1500 (Journal, PDF)

Diplomacy (Wikipedia)

Public Diplomacy in Early Modern Europe (Journal)

The Spy Chiefs or Renaissance Venice: Intelligence Leadership in the Early Modern World (Oxford Brookes Uni., PDF)

Branches of the U.S. military (SOU)

those who were interested.

@chovansjtsjina @zielenheil @lord-fallen @ninazeniks @viesceral @introverteddumbass @wisteria-eventide & anyone else, feel free to reply, send an ask, or dm me about questions!

4 months ago

please please please please reblog if you’re a writer and have at some point felt like your writing is getting worse. I need to know if I’m the only one who’s struggling with these thoughts


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1 year ago

You bored, or feeling artsy but don’t have any inspiration...? *updated!*

Do you need to distract yourself? Or are you simply bored? Here are some great websites to make the time pass.

create pixel art

Awesome photo editor and art program, all free…!

Totally free transparent textures

make a cute chibi

draw some cool generative art

be a graffiti creator

create a picassohead (you don’t need to be a picasso to do so)

paint online

another awsome site to create pixel art on

and another one

create your own mandala

or color one

create an avatar

or you can try creating your own superhero

here you can interact with organisms in different environments to see how to music changes

here’s a website that translates the time into hexidecimal colours,

Here is a website where you can travel along a 3D line into the infinite unkown

here is a website where you can listen to rain with or without music

Need a model in a certain pose for drawing? here

Want to build your own planet

here is a website where you can create your own galaxies

make your own pattern (very useful if you need a new background)

create next hit comic

make a city which looks like something from 90′s games

draw a mandala like design

jig saw puzzles

more jig saw puzzles to solve

create a stunning HTML5 animation - no coding!

make a movie

create and dress up dolls

play a piano

you can also play a guitar

create sounds

another sound creator

create a logo

design your dream home

sketch rooms

explore fashion trends and create your own sets

build a website

try this app for building a website

Or maybe start learning how to code!

design your own t-shirt or a beanie or sweatpants and order them

design your own phone case

pretend to be a graphic designer with this cool online tool

Make your own Glitch art

Here’s another glitch art maker

And another!

Holy hell, here’s a third!

make an image look like it was created by a commodore 64

freaking cool text generator!

Easy to use word processor

Make up really cool patterns or run your photos through it :)

Write an essay on anything with no hassle

Wanna see how something you write would look like if it was on JacksFilms YGS((Your Grammar Sucks videos on YouTube))?

Make pictures out of text

ASCII word generator

Need an idea for some fanart-here :D

Still haven’t found something that would float your boat? Try these:

watch a documentary

learn to code

do something yourself

workout with the help of this great youtube channels

learn things

play pokemon or zelda or other awesome old school games

waste your time on miniclip

play games at additing games

or try games at agame

calm your thoughts

the quiet place

it will be okay

vent or listen to someone

pour out your soul

explore the sky

look at art from around the world

virtually visit museum of iraq

explore world with arounder

create a music playlist

list through rare books

scroll useful science website

create sand art

brain games

try out tastekid and discover new favorite band or movie or book

interactive 3D anatomy

random street view

post a secret

create a family tree

find our what’s the difference between x and y

help scientists and become volunteer researcher

create your own font

read a classic short story

In the mood to read, but not sure exactly what book to go for?

scribble on maps

listen to letters

play with acrobots

listen to podcasts

make a bucket list

Ever want to see the most truly useless websites in creation?

Prank a friend with this blue screen of death!

Zone out watching the colors drip down

Maybe none of these peeked your interest-maybe you’ve been wanting to create an o.c, but never really knew how to start-or you just enjoy making O.C’s….

This masterlist is to help you in making your own OCs….it can also apply to developing RP characters i suppose! (´ヮ`)!

How to Write Better OCs:

basic tips on how to make your oc even better

tragic backstory? learn how to write one/make yours great

writing specific characters

a wordier, great guide on how to develop your character

kick out those vague descriptions and make them AWESOME

Character Development:

how to actually make an OC

Q&A (to develop characters)

more Q&As

giving your character a backstory

how to write an attractive character

Need an Appearance idea?

Humanoid generator? check

Here’s another one

and maybe if you didn’t like those this’ll work

Need Monsterpeople?

Well, then here ya’ go

Maybe you need Cats?

Diversity

adding more racial diversity

avoiding tokenism, AKA, how to add diversity to your cast not just because you “need” it

writing sexuality and gender expression (doesnt include non binary, if you have a good ref to that, please add on!)

masterpost on writing more diversity into your story

cultures of the world

guides to drawing different ethnicities (not just a great art reference, but also really helpful in appearance descriptions!)

Mary Sue/Gary Stu

Test to see if your character is a Sue

Explains subdivisions of Sues/Stus

Powerful Characters Don’t Have to Be Sues

Villains

villain generator

need an evil sounding name for your evil character? bam

villain archetypes

what’s your villain’s motive for being a villain?

Relationships

character perceptions (What your character thinks of themselves and what others think of them)

how to write strong relationships between two characters

8 ways to write better characters and develop their relationships with others

OCxLove Interest Handbook

develop your couple with good ol’ Q&A!

how to write realistic relationships

how to write relatives for your characters (this is more OC related to a canon character, but will help in writing family members in general)

ARCHETYPES

12 common archetypes

8 archetypes for male/female characters

female archetypes (goes pretty indepth from two main categories)

a list of archetypes

NAMES

how to name your character

random name generator

most common surnames

surnames by ethnicity

APPEARANCE

tips for better design

basic appearance generator

pinterest board for character design (includes NSFW and images of skeletons/exposed muscle (?) so tread carefully!)

clothing ref masterpost

Clothing generator

Another clothing generator

More clothing generator

Aaaand even more

Steam punk clothing

Char Style preference

Dress Generator

DETAILS

give your character better powers

a list of professions

proactive vs reactive characters

positive and negative traits

interest generator

skills generator

motivation generator

123 ideas for character flaws

list of phobias

Oh shit someone died

Backgrounds and stuff? yep

Quirks

Personality. you need that shit

Need something fandom related?

City generator hell yeah

location? got ya

World-building?

make your own god damn laws

Landscape.

Need Item names?

Fantasy/sci-fi/etc. medicine names

Stuff to make things more interesting.Weapons, clothes, treasures… whatever your characters need.

Item & Artifact Generators

Other stuffs!

Genre, Plot, & Story Prompt Generators

How did your characters meet?

Fanfic plots. you bet your ass.

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