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Hey hello hi, this is the most important piece of media Iāve seen all month. You absolutely need to watch it.
leave your laundry on the floor for them
Iāve been trying to think of a setting for a nautical campaign. A vast expanse of tropical islands and waterways with the obligatory shady towns that sit on the water and temples of worship deep in both the jungle and the water. Any thoughts?
Yeknow what, fuck it, I wasnāt planning on writing a full pirate campaign anytime soon but everythingās better with pirates so lets do this!
The Priests debate as to how our hearts may be weighted against its bearerās sins.. but we Sailors no Better:Ā ātis not sin our hearts are weighed against,Ā ātis coin, as only coin could get a man to sail out to the edge oā the bleedin world and gettim to stayĀ āere long enough to get to sinnin in the firstplace.Ā
-Overheard at The Last Hurrah Tavern
Setup:Ā The Tropical waters of the Tourmaline Sea have been a flurry of activity over the past century and a half, as natives and settlers from three different continents work together to reclaim land once lost after a half-millennia of supernatural darkness rendered a large chunk of the mainland uninhabitable.Ā Most people deserted the Sundered Isles ( their name derived from a mistranslation that they were āSun-Deadā) fearing the raiders and plagues that issued from that calamity, and they stayed away even after the sun returned, letting the gentle creeping of green reclaim the once barren rocks.Ā
Ever hungry for expansion, civilization makes its first tentative steps into these dangerous lands, with ports popping up all along the coast and archipelagos, the first wave of resettlement of a land once thought consigned to oblivion.Ā
All is not peaceful however, as powers both foreign and continental strive to establish dominance in this new frontier, with settlers, traders, and foolhearty sailors caught in the clash between. Discover the Mysteries long buried in darkness and sunken beneath the crashing waves, as you and your party strive to make your way in the Sundered Isles
Campaign Start
Captives of the Villainous XROC Merchant company and on their way to do hard labor in one of a number of debt-colonies, the party is miraculously saved when a tremendous wave crashes against the ship where they are imprisoned, shattering it upon the coastline and giving them the chance to escape together through the island.Ā Ā There they find themselves Port Calmayne, a prosperous trade hub where the party can get their sea-legs under them while determining the best course of action and evading the Company.Ā
Early Game:Ā
A Priestess of the sea god has work for the party, neverminded that sheās a āretiredā pirate, and the job involves helping a group of smugglers exterminate some monsters they accidently imported from the continentĀ
Investigate the haunted manor of an old Commodore, recover a treasuremap, and perhaps acquire some funds by looting through his hold treasures. Donāt get shot by a ghost while youāre at it.Ā
Earn the Respect of the local sailorfolk by diving for treasure into shark infested waters. Hidden among the bones of a great dragon are tokens that prove the partyās skill and sea-blessed luck, earning them passage on any ship going anywhere in the Sundered Isles
Mid Game:Ā
Make your way to Greenveil Lagoon, hidden home of all true pirates and the Bretherin Court. Help reunite an old salty-dog pay respects to his long departed crew, or start treasurehunting for the worldās most skilled but unlukiest mapmaker.Ā
Hunt ruins for a fabulous relic, then defend it in a ship-duel from a mystic privateer intent on taking it back.Ā When a job goes bad, it goes bad, and itāll take all the partyās skill as sailors to evade this tenacious ( and seemingly omniscient) foe.Ā
Sign on With the Monster Hunting Crew of the Leviathanās Bane, travel to the most dangerous corners of the archipelago, fight creatures that break ships between their coils, learn how to cook seamonster
Explore an ancient, eternal lighthouse, used as a lair by an eccentric pyromancer.Ā Help a wayward celestial find their misplaced chariot of fire and learn clues as to the darkness that overtook the mainland so long ago.Ā
Late Game
The Merchant company that enslaved the players wants control over trade in the Sundered Isles, and is willing to unleash a madwoman in order to get it.Ā This renegade pirate is obsessed with becoming the terror of the high seas, going so far as to overthrow the brethren court that keeps order among the Islesā freebooters, and even unleash a vampire on the populace in hopes of becoming one herself.Ā
Venture into the lush jungles and overgrown ruins of the continent, and meet the fallen demigod who caused the devastation in the first place. Now little more than an eccentric old lizardfolk, this seemingly benign evil has many stories to tell, and more than a little wickedness still in him.Ā
The Wave that set the party free was only the herald to a true upset, as over moths an entire new archipelago of islands emerges from the seafloor after millennia in the depths.Ā Dotted with ruins and artifacts of a long dead civilization, these new isles draw fortunehunters into a clash with the merfolk exiled by the sudden rising of their home, all the while an ancient power wakes, looking to assert itself over the world once again.Ā
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ArtĀ
Image by Steve Ellis, Ā© Wizards of the Coast. Accessed at the Frostburn Art Gallery here
[Despite being a well-read kid, I somehow never even heard of His Dark Materials until I was a senior in high school, and didnāt know about the panserbjorn until publicity for The Golden Compass movie geared up a few years later. So when I first read Frostburn, I thought, āarmored polar bears? What a weird and novel idea!ā Iām onto your game, WotC.
The original urskan was a strongly overpowered CR 5āI bumped them to CR 7 and still had to tone down their offensive capabilities. No more powerful charge, no more rend. I also got rid of their cold subtype, because not every arctic monster needs it.]
Urskan CR 7 Magical Beast This white bear has a gleam of intelligence in its eyes, and a suit of armor on its body.
The urskan are a species of sapient, semi-aquatic bears. Due to their love of heavy armor, they are sometimes referred to as āarmored bearsā or even ātank bearsā by outsiders. Although they resemble polar bears closely, they also have a notable feature of pandas. All urskans possess a mobile sesamoid bone in their wrist, acting like a thumb to help them grip objects. Although their grip is not as fine as a humanāsāurskan writing implements more closely resemble fitted bracers than a penāit is good enough for them to hold tools and weapons.
Urskans typically hunt in the water for seals, whales and large fish, and do so unarmored. Their armor is donned for territorial battles, displays and clashes with other polar powers such as frost giants. Their claws are exceedingly sharp, but many urskans wield hammers, picks or other dual-purpose weapons as well.
An urskan stands ten feet tall when it rears on its hind legs, but they typically walk on all fours. They get along well with dwarves, and are somewhat distrusting of humans. An urskanās lifespan is short by humanoid standardsāone that survives into its fifties is seen as ancient.
Keep reading
Cerebrilith Large fiend (demon), chaotic evil Armor Class 15 (natural armor) Hit Points 149 (13d10 + 78) Speed 30 ft. Str 21, Dex 13, Con 23, Int 15, Wis 18, Cha 21 Saving Throws Int +6, Wis +8 Damage Immunities lightning, poison Damage Resistances acid, cold, fire, psychic; bludgeoning, piercing, and slashing from nonmagical attacks Senses darkvision 60 ft. passive Perception 14 Languages Abyssal, telepathy 120 ft. Challenge 10 (5900 XP) Magic Resistance. The cerebrilith has advantage on saving throws against spells and other magical effects. Innate Spellcasting. The cerebrilithās spellcasting ability is Charisma (spell save DC 17). The cerebrilith can innately cast the following spells, requiring no material components: At will: detect thoughts, confusion, dissonant whispers 3/day each: darkness, dominate person, gaseous form
Actions Multiattack. The cerebrilith uses Mind Lash if it is able to. It then makes three attacks: one with its bite, and two with its claws. Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) piercing damage. Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) slashing damage. Teleport. The cerebrilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Mind Lash (Recharge 4-6). Up to three creatures the cerebrilith can see that are within 60 feet of it each must succeed on a DC 17 Intelligence saving throw or take 17 (5d6) psychic damage. A creature that fails its save by 5 or more is also stunned until the end of its next turn.
Cerebriliths are psionic demons who seek to kill, and then consume the brains of, moral creatures. They also use their powers of mental domination to control communities of mortals to serve them, or simply to manipulate them according to the whims of their Abyssal masters. When not serving other demons, they are found in groups of up to four. They stand around 8 feet tall.
Originally from the Expanded Psionics Handbook
I'm stuck in a bit of a pickle at the moment. I've been a little kinda sorta completely fucking gutted by the election results. I feel so utterly saddened for 2SLGBTQIA+ people, BIPOC, women, people with disabilities who now have to live beneath that man's shadow.
Among the sadness is an ache.
An ache to do something. An ache to take action of some kind. I have no idea what kind yet, but I can't stop thinking about it. I am brewing. Do I mean to create something? I don't know yet. I'll figure it out. But I mean to do something.
I've been reading lately. A book called "How To Think Like A Woman," by Regan Penaluna. The book tells the author's personal memoir, as well as the stories of 4 Early-Modern philosophers (who were women). I'm not a particularly smart person, sometimes I needed to read a paragraph or even a passage multiple times to really 'get it,' but some things stuck with me.
These philosophers were steadfast in their beliefs that women were deserving of education, asylum from abusive husbands, that they shouldn't need to hide their sexuality, that they should be allowed to pursue their intellectual desires just as a man could. But in these demands they each were specific. These freedoms were not meant to enable selfishness in women, as they often did in men. They believed that these freedoms, for all people, also came with the duty to better one's community - to give back. That embracing the people, valuing the people, fostering each individual, would further the community.
This point of community is where I've been stuck all day long. We all need community right now. We need shoulders to cry on, we need friends to laugh with, we need wise folk to tell us what the fuck to do now.
I don't know what I'm going to do - or make - but community needs to be a central theme.
I also feel like I've created nothing inherently queer. I've abandoned writing for some years now, my projects are old. Older than my realizations about identity. Older than my epiphanies about transness. I want to do something fuckin' gay as hell. I want to pour energy into something that may in some small way counterbalance the hate being screamed into the universe, infecting the pretty space-dust that I wanted to use to highlight my blush. I want to create something that whispers with a forked tongue: "Fuck. You."
Will it be fact or fiction? Do I want to search for beautiful, real stories to tell and help spread them? Or do I want to create something entirely new? I'm not a documentary producer, but should I be? My heart is in crafting stories, but maybe it's time to set that aside for a while in order to spread true stories that inspire good and justice. Maybe I'd better stick to what I know and make something up.
I am one person. Alone I can write, but that is difficult without an idea. I have the tinder and plenty of firewood, but I need a fucking spark. Once I have the spark I can do more.
I'm a filmmaker, I produce and edit. That's what I enjoy doing best. Not shit I can do without the idea. So for now those sit on the backburner.
I also have a(n admittedly small) rolodex of lovely queer individuals who may also feel a little distraught at the moment. Might be time to meet with them to discuss working on... something?
Budget is zero. Don't know what the project is so right now necessary funds are also zero, which is great. But nobody's getting paid for whatever the fuck comes of this, unless I can be smart.
This is all I can bear to write and word-vomit for now. I have been so full of energy and stress thinking about this all day long. I needed to get my thoughts out. If you feel the same ache I do, if there's any way I can help you make your "Fuck. You." project, or if you want to contribute to mine, please DM me and I'll be so happy to discuss and talk.
Please be safe, please be there for your fellow human beings, please be good to each other.
When I started my transfeminine adventure I was mostly happy with how I dressed, I didn't care. I enjoyed dressing like Adam Sandler every day. Now I stress about outfits for hours before going out, and wearing my old clothes makes me sick to my stomach.
When I started my transfeminine adventure I enjoyed the way my hands looked. I enjoyed that they are scarred and covered in lines like utterly shattered glass. Now I'm exceedingly jealous of online hand models.
When I started my transfeminine adventure I didn't think about my skin, but now I worry about developing a habit of a skincare routine.
When I started my transfeminine adventure I enjoyed going out in public wearing my trans pride pin, but now I'm increasingly aware of the unwelcome stares I get - more than I've ever got in my life.
When I started my transfeminine adventure I wasn't so afraid.
Wish I could have gone out for Halloween. Idk what I would have done, but it felt bad staying home and doing nothing. Wish I could have gone out with my husband. I wanna wear puppy makeup with my ears and paws and a tail (I don't have one of those yet). I saw so many other puppies posting to Tumblr, Twitter, discord, bluesky. Idk. Wish on the one day it was acceptable that I could have gone out and been a happy little puppy for a time.
I said this months ago but I'll say it again: if you're transgender you HAVE TO LIVE
Beasts of the Putrid Hills, II
She/Her - 21 - documenting my transition & reblogging nerd shit
170 posts