luna
Me and Meta did another game jam! This was the MechJamV, for which we made a game about repairing mechs after battles.
This was very experimental on my part because of the massive control panel. I've never drawn anything animated of that scale before and it was a real challenge. Meta drew the mechs of course.
This project somehow ended up unfinished, despite the fact that this jam was two weeks; game dev has a weird way of spilling out to fill all available time.
Reblog this if it’s okay to DM you and shoot the friendship shot.
Want to play Underspace?
NOW YOU CAN!
We've got a demo out on Steam for Next Fest, and more so we've got a livestream coming today at 3PM CST/1PM PST. Come chat with the developers and watch an extended deep-dive into the many many many many many many many many many many many aspects of the game!
scroll for more! ⬇️
Ask your friends for recommendations
Follow forums/blogs/youtubers whose job is to talk about videogames and play the games they talk about
If you play a game that you like, look up the developer and play whatever else they've made
MOST IMPORTANTLY: ACTIVELY browse storefronts like steam and itch.io YOURSELF and play/buy the games that seem interesting to you. Relying on bloggers and youtubers should only be the start of your exploration
Post about the games you play
First order of business, turns out coelacanths are not vertebrates, which are what I’ve been basing my hexapodal polypodes (Sniffers, Bees) off of. So, to cover this group we’re switching from vertibrata to chordata (at least for this post, vertebrates still exist)!
The Chordata clade can be split into 3 main groups: neomammalia (new mammals) and brachipteryxus (wing-armed) - the vertebrates; as well as polypodus (many-footed) - their distant six-legged cousins.
Examples of chordates: Dolichocerca leo, the ocelot (neomammalia); Lepidoscelus igneamantis, the strider (brachipteryxus); and Neopolypodus flavitta, the bee (polypodus).
Neomammalia and brachipteryxus are both notable survivors of Primordial Death, the mass-extinction event that eliminated the majority of life in the realms prior to the players’ entry. Neomammalia in particular had many surviving members, and has since continued to diversify.
A chicken (Myriapinna polynativas) and a sheep (Lanatumorphus myriachroma), both survivors of Primordial Death.
Polypodus is considered a lazarus taxon - a group of organisms that was considered extinct, but reappeared later. Bees were discovered first - long after the players’ emergence - and defined the previously unknown polypodus taxon. It was believed they were the only extant polypod, until ancient sniffer eggs were discovered - and miraculously hatched.
A snifflet (juvenile Anchipolypodus aeternovis).
Return to full tree.
friend sent me this and ive been steaming over it all day fr
looks to the doodles
I'm a big fan of wizards-as-programmers, but I think it's so much better when you lean into programming tropes.
A spell the wizard uses to light the group's campfire has an error somewhere in its depths, and sometimes it doesn't work at all. The wizard spends a lot of his time trying to track down the exact conditions that cause the failure.
The wizard is attempting to create a new spell that marries two older spells together, but while they were both written within the context of Zephyrus the Starweaver's foundational work, they each used a slightly different version, and untangling the collisions make a short project take months of work.
The wizard has grown too comfortable reusing old spells, and in particular, his teleportation spell keeps finding its components rearranged and remixed, its parts copied into a dozen different places in the spellbook. This is overall not actually a problem per se, but the party's rogue grows a bit concerned when the wizard's "drying spell" seems to just be a special case of teleportation where you teleport five feet to the left and leave the wetness behind.
A wizard is constantly fiddling with his spells, making minor tweaks and changes, getting them easier to cast, with better effects, adding bells and whistles. The "shelter for the night" spell includes a tea kettle that brings itself to a boil at dawn, which the wizard is inordinately pleased with. He reports on efficiency improvements to the indifference of anyone listening.
A different wizard immediately forgets all details of his spells after he's written them. He could not begin to tell you how any of it works, at least not without sitting down for a few hours or days to figure out how he set things up. The point is that it works, and once it does, the wizard can safely stop thinking about it.
Wizards enjoy each other's company, but you must be circumspect about spellwork. Having another wizard look through your spellbook makes you aware of every minor flaw, and you might not be able to answer questions about why a spell was written in a certain way, if you remember at all.
Wizards all have their own preferences as far as which scripts they write in, the formatting of their spellbook, its dimensions and material quality, and of course which famous wizards they've taken the most foundational knowledge from. The enlightened view is that all approaches have their strengths and weaknesses, but this has never stopped anyone from getting into a protracted argument.
Sometimes a wizard will sit down with an ancient tome attempting to find answers to a complicated problem, and finally find someone from across time who was trying to do the same thing, only for the final note to be "nevermind, fixed it".