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Things that will make your computer meaningfully faster:
Replacing a HDD with an SSD
Adding RAM
Graphics cards if you're nasty
Uninstalling resource hogs like Norton or McAfee (if you're using Windows then the built-in Windows Security is perfectly fine; if you're using a mac consider bitdefender as a free antivirus or eset as a less resource intensive paid option)
Customizing what runs on startup for your computer
Things that are likely to make internet browsing specifically meaningfully faster:
Installing firefox and setting it up with ublock origin
adding the Auto Tab Discard extension to firefox to sleep unused tabs so that they aren't constantly reloading
Closing some fucking tabs bud I'm sorry I know it hurts I'm guilty of this too
Things that will make your computer faster if you are actually having a problem:
Running malwarebytes and shutting down any malicious programs it finds.
Correcting disk utilization errors
Things that will make your computer superficially faster and may slightly improve your user experience temporarily:
Clearing cache and cookies on your browser
Restarting the computer
Changing your screen resolution
Uninstalling unused browser extensions
Things that do not actually make your computer faster:
Deleting files
Registry cleaners
Defragging your drive
Passively wishing that your computer was faster instead of actually just adding more fucking RAM.
This post is brought to you by the lady with the 7-year-old laptop that she refuses to leave overnight for us to run scans on or take apart so that we can put RAM in it and who insists on coming by for 30-minute visits hoping we can make her computer faster.
Hey everyone, what's up? I want to share a small tip for quickly rearranging UV maps when converting TS4 hairstyles. This tutorial won't cover the other steps involved in converting hairstyles and assumes you already have some knowledge of creating CC. Anyway, I'll try to explain it clearly and let's get started :)
First, you can export the original SIMS 4 texture and crop out the square portion at the top left corner that represents the hairstyle (from left to right).
Next, in Blender, import the hairstyle you want to convert. After importing the original SIMS 4 texture, your interface should look something like this. In "Viewport Shading" button, you can select "Texture".
Then, select "Open Image" in the bottom left corner, and import the newly cropped texture. Your UV map should appear stretched in the new image.
Now comes the most important step. You'll see a 2D cursor in the UV view on the left. Use the scroll wheel to zoom in on the image, and then left-click to position the center of the 2D cursor at the top-left corner edge. In the toolbar below, find the "pivot" button and select "2D cursor". Finally, press "a" to select all UVs, then press "s"+"2", "s"+"y"+"2" to scale the UVs to the correct size.
This way, you'll directly get a UV map that corresponds to the texture with 99.9% accuracy, without any additional adjustment. Hope this is helpful for you all!
disclaimer: I am east asian. if anyone who is not white sees anything wrong with my phrasing, inaccuracies, or insensitivity, or something I missed, please feel free to add on. I'm just one person with one perspective; none of what I say should be taken as The Singular way to draw an Asian character. if you havent done so already, please take the effort to expand your view of Asian culture outside this one tutorial.
if a white person reblogs this and adds something stupid I'm going to bite and kick you like a wild animal