When the orchestra is brutal
More progress on my NPR shaders! Here you have a screentone one (with adjustable black levels, shading styles, color saturation, etc) that might or might not be used in a future comic(?) project
I was designing a little magic system for a game project I'm planning once I finish Brawlmentum and I had some trouble with telekinesis: how do I make it not overpowered? It's one of those powers where even as a kid watching superhero movies or reading comics I always had in the back of my mind things like "why don't they just telekinetically grab the guy's heart and rip it out of his chest" and whatnot. So to that my solution is "it's just not that precise and you kind of have to intuit a general area of what you want to grab; but then the other problem: how to limit the weight of what can be picked up in a way that doesn't seem entirely arbitrary? So I deliberated on that for a bit and came up with what I think is an easy solution and even kind of doesn't break physics as hard as usual telekinesis does: whatever force you apply to the object gets applied in reverse to you, spread over your whole body or parts of it so you can lift up a small rock no problem, it's just gonna feel a bit heavy on your arm - but if you try to lift up a boulder, it's either not gonna work at all or you'll collapse into a puddle. Which in turn also means that I have a good excuse to have incredibly jacked up wizards - the stronger you are physically, the more you can lift with magic, too
All the yogurts This is in anticipation of maybe redesigning this fella a little bit so they have a more expressive face and stuff
The bear's wisdom.
Recent system update borked up blender for me so for the first time in a few years I drew with pencils!! Refreshing
Mortimer stepped in something I think updated model!!! Maybe I'll finish the rig tomorrow
Camping doodles . You can tell I've been playing some Brutal Orchestra
Such a pretty mess!! I cannot fill a pen without splattering it and myself with whatever I'm filling it with
The ink is the Sheen Machine from KWZ Inks :) incredibly nice to draw with
hello!!
how do you do this really cool cel shading look on your renders? i’m assuming you use blender…
Hey there! You're right that I use Blender for the majority of my 3D art, this one in particular involves a very simple node setup that I put together earlier this year for shiny stuff like metal or gems.
You can change the colors of the surface and reflections through the ColorRamp node
And alter the angle of the reflections by rotating your light sources
Super simple, but I use it for a lot of scenes nowadays
Corpo’d up
A friend asked me to make this and it's a good warmup ! ! ! ! ! !
A friend asked me to make this and it's a good warmup ! ! ! ! ! !
Some little concept arts for characters for my little videogame!! The moment the heatwave ends I'm gonna get back to working properly
It's all a bit imposing since currently I have 6 characters planned and each will need about 16 animations and that's just for the alpha!! And I'm not good at animation I don't think!!! But I'm keeping high hopes hehe
Yogurt is Yogurt but they have shotguns now
Trumna is a heavy lifter robot thing refitted for security
Strata is like a ghost guy that flies around and slashes u
union hypocrisy
Learning to draw part 2!!!! An artfight attack on Thunlu of their character Schrott :3 (and a belated revenge)
ULTRAKRILL
Lookit it's them it's the little ecoterrorist cryptid
And the last artfight post for the day, @liqvo's Mortimer ! :D
Saw this going around on twitter, and thought I'd try my hand at it! A made a strange thermal vent plated head friend from a CO490. Such a cool lookin locomotive. Super fun design challenge and I very much recommend finding a cool train and making it into a cool dragon
Love drawing my sona differently each time
actually getting somewhere with this feather shader now