As a writer, understanding and incorporating body language into your storytelling can greatly enhance your characters and their interactions. Here's a cheat sheet to help you describe body language effectively:
* Raised eyebrows: Surprise, disbelief, or curiosity.
* Furrowed brow: Concentration, confusion, or frustration.
* Smiling: Happiness, amusement, or friendliness.
* Frowning: Disapproval, sadness, or concern.
* Lip biting: Nervousness, anticipation, or tension.
* Eye contact: Confidence, interest, or honesty.
* Avoiding eye contact: Shyness, guilt, or deception.
* Narrowed eyes: Suspicion, skepticism, or concentration.
* Wide eyes: Shock, fear, or surprise.
* Rolling eyes: Exasperation, annoyance, or disbelief.
* Crossing arms: Defensiveness, disagreement, or discomfort.
* Nervous fidgeting: Anxiety, restlessness, or impatience.
* Pointing: Assertiveness, emphasis, or accusation.
* Open palms: Honesty, openness, or sincerity.
* Hand on chin: Deep thought, contemplation, or evaluation.
* Slumped shoulders: Defeat, sadness, or fatigue.
* Upright posture: Confidence, attentiveness, or authority.
* Pacing: Restlessness, agitation, or contemplation.
* Tapping foot: Impatience, annoyance, or frustration.
* Leaning in: Interest, engagement, or curiosity.
* Hugging: Affection, comfort, or warmth.
* Handshake: Greeting, introduction, or agreement.
* Patting on the back: Encouragement, praise, or camaraderie.
* Clenched fists: Anger, determination, or frustration.
* Brushing hair behind the ear: Nervousness, coyness, or flirtation.
* When two characters unconsciously mimic each other's body language, it indicates rapport, connection, or empathy.
* A subtle nod can convey agreement, understanding, or encouragement.
* Crossed legs can indicate relaxation or a casual, nonchalant attitude.
* Impatience, anticipation, or nervousness can be expressed through rhythmic finger tapping.
* Placing a hand on the chest can convey sincerity, empathy, or a heartfelt emotion.
- Tilting the head:
* Tilting the head to the side can suggest curiosity, attentiveness, or interest.
* Rubbing the temples can indicate stress, fatigue, or a headache.
* Stroking the chin while in thought can portray contemplation, decision-making, or intellectual curiosity.
* This posture can indicate authority, confidence, or a composed demeanor.
* Leaning slightly towards someone can suggest interest, attraction, or engagement in a conversation.
* Nail-biting can reveal anxiety, nervousness, or tension.
* Rapid or impatient foot tapping can show agitation, restlessness, or eagerness.
* Squinting the eyes can signal suspicion, doubt, or an attempt to focus on something.
* Shifting weight can imply discomfort, unease, or anticipation.
* This gesture can indicate hesitation, embarrassment, or the desire to hide something.
Remember that body language can vary across different cultures and individuals, so consider your character's background and personality while describing their movements. Additionally, body language is best used in combination with dialogue and internal thoughts to create a more nuanced portrayal of your characters.
Happy writing!
First of all I want to start off by saying I've gathered inspiration from MANY vampire medias. Fictions, games. The biggest influences are Vampire the masquerade (primarily bloodlines) and Vampire Knight (manga). As well as honorable mentions to Vampyr (game), Queen of the Damned (movie) and Van Helsing (movie, anime). So if anything sounds familiar, chances are it is. I highly encourage you to explore them as they are a few of my favorites.
Second of all this is going to be massive, so I'll be putting it under a cut. But it will be a comprehensive guide to my personal vampire lore that I've crafted and worked with through the years. If you like it, feel free to use it! I'd absolutely love to be tagged (so I can shower the creations with praise) but it's not required. I'm just out here making one more version of vampires that hopefully inspires you. There will be a couple different categories that I will touch base on.
History (this part is super short)
Physicality - Medical Information
Physicality - Appearance/Body
Mental Effects
Society
Anything from my vampire lore will be tagged #vlor
Now follow me under the cut, lovelies. But please be Warned: We'll be discussing blood, violence, physical and mental illness. As well as regular vampire related things. If any of this could trigger you, please kindly skip this post because you're far more important to me!
The original vampire to walk the earth, cursed by the heavens was Caine. After committing the first murder, a blood-soaked punishment was to forever be banished to walk the darkness with a constant reminder of his crimes. Thirst. Craving for the same blood he shed against his own kin. The sin was carried through the years and he came upon another outcast kindred by the name of Lilith, cursed by God in a different way and hexed with powerful disciplines.
They bonded as kine and Lilith taught her chaos to Caine in hopes they'd rule together. In the end his nature stayed true and his now empowered wrath befalls Lilith, committing murder yet again and taking her life.
To feed upon and be fed, was a now animalistic instinct that spoke louder than supposed human nature ever could. And thus the curse spread. To anyone that drinks from the tainted or is bitten by a rabid, is surely to bear it at the final heartbeat. The path to redemption is sealed but survival is nearly infinite. So long as the beast is obeyed and satisfied, there is no constraint on lifespan. They will be damned to an eternity enslaved to thirst.
(Primarily from VTMB but I really like the idea of it being some sort of ancient curse from the gods so I thought I'd include this tiny historical bit. Onto the good stuff.)
Vampires are anemic, let's just establish that all vampires are what modern day medicine would consider anemia. But they also have super aggressive red blood cells that function x100 that of human white blood cells. All in one combo of super cells. No illness spreads. No disease can contract, nothing can live in their system. They don't fall ill with colds or flu. STD's aren't feasible. Their systems are far too strong and combative to infections, bacteria.
Their integumentary systems regenerate about x200 - x300 times faster. Within seconds (if there is or has been fresh blood in the system recently) their skin regenerates and goes even beyond that. Mere hours and limbs grow back, bones realign.
Vampires don't have functioning organs. (If they are turned from humans they are there but they don't work and will eventually wither.) Hearts don't beat, lungs have no need for air.
Vampires can't drown. They don't breathe and even if water fills their lungs, they would be weighted down but not die. They also don't float like humans do naturally.
Vampires can go out in the sun but they have hard times with sun poisoning. Think of a sunburn but more like a rash. They can't process the vitamin D very well and almost all of them have trouble with getting severely burnt very rapidly or having a rash from the sun. Prolonged exposure can make them feverish, nauseated and give them body cramps and fatigue. Even longer can make them violently ill and can essentially melt their skin. It can be healed but takes longer.
Staking their hearts immobilizes them but does NOT kill them. They can be detained this way and it is excruciatingly painful. But it doesn't kill you.
Vampires can't eat food. Only few can consume liquids aside from blood. They have no ability to digest it and no longer make acid. They'll usually heave it up along with whatever blood content is left in their gut.
They have perfect eyesight, hearing, hyper senses of taste and smell. Touch is extremely sensitive as well. Their skin isn't fragile, in fact it's a bit thicker than average skin from how fast it regenerates and is constantly maintaining itself.
They are very resistant but not impossible to scar. Scars from human life are erased with first turning.
Vampire blood tastes like flat soda or icky, room temperature tap water. Unpleasant to other vampires but in a desperate pinch, it will sustain but nowhere near as good as foreign blood does. Even animal blood takes better care of a vampires system than another body of recycled blood. (Think of it as they've already taken the good stuff out of it for their own bodies so all that's left is the taste and a few stray nutrients.)
Vampires fangs grow back indefinite. At about x10 the rate of humans losing and replacing their first set. No matter what comes of them, their fangs will always grow back. No other teeth mutate like this.
Fangs lengthen and retract when around blood or not. It's not something that can be helped or even trained out. When blood is present, fangs will lengthen even if there is no intention to feed. Automatic reaction and a painful one at that. They get used to it but it's a sharp pain like having a human tooth extracted but it doesn't have prolonged swelling or discomfort. Only when getting longer or retracting back in.
Whenever they're in bloodlust or a state of starvation, they gain a sense of x-ray vision but instead it's vein mapping. They can see through skin to arteries and if it's severe blood lust, they can even see the smaller, tinier veins in fingers and faces. This is a sight that ever vampire possesses in order to obtain blood easier or figure out a good place to bite. Anything that is living will be seen in a structure of veins. Animals, humans, other vampires.
Severing the brain stem from the body is one of the few sure-fire way to kill a vampire. Alternatively burning them to pure ash and scattering them or holding them in separate vessels. (If ALL ashes are contained somehow and mixed with fresh blood, there is a reanimation process so beheading them is more permanent.) Silver weapons or exposure to silver prior to wound can result in death as well.
Alcohol is SUPER effective when they drink it. Think of one shot making them drunk because it hits their bloodstream almost immediately. A double would have them seeing double and acting like a hot mess. 3+ for even the beefiest of men would have them blacked out and vomiting on the sidewalks.
Drugs effect them but only in extremely high doses and for nothing really over 2 hours or so. Short, short longevity but they have the same crash that humans do. If it's hard detoxing symptoms for humans, it's the same but faster. They can do a hard drug, feel the high for maybe 1 - 2 hours and immediately go into hallucinating and shaking from the aftermath. The same goes for Pharmacia. There's really no medicine that works.
Garlic is a myth. So is wolfsbane.
Silver on the other hand is a very real, very deadly weapon that still rings true. A single pinprick of a silver sewing needle and it can render a vampire powerless. Slow them down to the speed of a human, take away their rapid healing and remove all of their heightened senses. Silver directly into the bloodstream essentially renders them as they were before they turned in physical response and structure. It's the only metal that burns vampires skin and will char it if it sits in one spot for too long. Silver is the only kind of metal that can forge chain that vampires cannot break and can successfully be restrained in. Any wounds inflicted in silver take longer to heal.
They can't reproduce after being turned. Purebloods + Purebloods are the only exception and it's still extremely rare. (Only 9 children born in over 2,500+ years.)
Whatever color their eyes are, blood-lust accentuates the brightest color. I.e: Brown eyes turn Yellow/Gold, Blue eyes turn White/Purple exct. (Different powers can change this depending on the vampire and their history, sire.) Just think neon, glowing eyes in the dark if they're thirsty or hunting.
They stay frozen in whatever physical appearance they're turned in. Their metabolism is whack so they don't really lose or gain weight, it's down to cosmetic changes or cosmetic surgery. Which at least it heals flawlessly and doesn't ever change. But there aren't many options for personally invested physical change.
Their hair and nails grow super fast.
Vampires usually have the hair color they have when they are turned but around 15% experience graying or whitening of their hair within a few days of turning. Due to a semi-common genetic string in humans.
Vampires don't tan. They burn. No matter what their skin color is. Most are the palest/pasty tone of their natural skin color merely due to anemia and lack of blood circulation.
They don't blush or show physical signs of fever.
Vampires don't sweat or flush when exerting or exercising. They don't have to regulate their body temperatures.
They get dry skin pretty often and it's important to combat it with baths and soaks and lotions/oils whenever possible.
They are usually a lukewarm body temperature. As low as 15°C|59°F to as much as 21°C|69.8°F.
Every vampire has a certain amount of charming allure to them. In whatever form or fashion suits them the best, it's a natural attractant to their human counterparts. A glint to their eyes, a certain smile, the pitch or timbre of their voice. Endearing, seductive, mysterious, whichever shines through in their personality. They are magnetic, attractive to the human eye, no matter what they tend to look like.
They can see themselves in aluminum coated mirrors. Just not silver.
There is a staggering 95% probability that 'created' vampires will have amnesia unless turned by a pureblood/noble/king/queen/high ranking blood vampire. They remember nothing of their human lives and this is extremely common. It's actually very rare to remember anything prior to your awakening. (That's why there are usually strict laws about siring without consent and proof of consent.)
It is very easy for vampires to be blinded by fits of rage when starving for blood. They can fly into blind anger and attack people they normally wouldn't or even foes they have no chance of winning against. Depending on their remaining strength when this tipping point of starvation happens; it can be extremely dangerous to be around.
Most turned vampires suffer a psychotic break in their early turning years. (Between 6mo and up to 25 years of awakening age. I.e: from the date of being bitten.) The brain is the last thing to be altered in the physical process and because of this, it's believed that their mental state has to crumble to be built better. It's unknown as to exactly why this happens but it's almost guaranteed. It's the vampire equivalent of 'adolescence'.
Over 75% of vampires experience periodic depression and random bouts of sadness. Another 39% live with bouts of mild to moderate psychosis. (This has been suspected to happen because of the physical stasis and improper circulation of chemicals/hormones/exct. Many believe it's because of the guilt of their King, Caine.)
Mental illnesses that aren't born from physical imbalances are in cases of amnesia, cured. Those that are chemically related are usually worsened by the stagnant physical changes of vampirism. It's rare that those with amnesia remember their traumas or emotional upsets after turning.
The "amnesia" of turning is the death of a human psyche. With the staggering rate of permanent amnesia, it is hard to figure out exactly how it happens but it's widely known.
Humans are not fully aware of vampires. This still rings true with the fear of world war and or wiping out the human race given their species.
There is a high society "government" type of monarchy. Each clan or type of vampires has a leader "elder". This is usually the oldest vampire to date of that specific type. Sometimes it's a group or a family of elders. In most modern day they have adapted to a more "presidential" route and have to establish themselves as leader types to be considered for any kind of law making or enforcement. (I.e: Noble bloodline, diligent efforts of servitude such as public service, military or other.)
There is a strict law against turning humans. Vampires are required to have clearly given consent and the process is to be looked over by an elder or enforcer. They must show strenuous documentation of that persons preservation in the name of probable amnesia. They must have a comprehensive processing of that persons interests, personality traits, societal standing, proof of occupational termination, familial status and situational agreement. (Basically they don't want humans forgetting their lives entirely and they want to make sure that they are able to move somewhere or hide from their families until they're well trained enough to be around them again. It's a very long to legally accomplish it.
Every city handles turning differently. Some require the sire to pay the death penalty and others are strictly against killing the one person responsible of their turned kindred.
Vampires are in every day jobs, doing anything and everything that humans do. From trash collecting, to law and doctors. Fame, fortune, poor, criminal; they all live as many walks of life as humans do.
Anti-vampire establishments are alive and well. Most are run by other vampires. Some humans share their beliefs but most typically it's a resounding amount of vampire extremists. This is legal due to the fact that they try to adhere and coexist for their sanctions ordinance. Helping enforce justice for their regions and implore an opposing force for rampaging vampires or other law breaking kindred.
Most human killings are covered up, tampered with or has someone on the inside working on doing both. It's a constant job but a needed one to keep their existence safe from being proven.
There is a massive shortage on vampire doctors serving other vampires or studying from what little information there is on vampirism. The ratio looking like 1 to 300. 1 doctor for every 300 vampires.
The most vampire dominated and lucrative occupations are generally law, publishing and sex working. There are 3 vampires with these jobs to every human worker.
So that was everything I could think of for the time being. I may continue to edit and update this as I have time or I think of something that I haven't touched base on yet. But this is just the general lore I work with when I do write about vampires or when I think about them in general. Feel free to skip certain parts or like.. adapt it however you'd like. I made this to more so inspire people not to show a list of HOW things should go. Take of it what you like and ignore what you don't! Add more if you think of something!
Some of it gets a bit random but it's still things that I've either incorporated in some unpublished fics or talked about with some friends or just fantasized about in general. There's bits and pieces in all media for vampires that I really enjoy and I think every new style spins something different and makes for wonderful content!
New Part: 10 Lethal Injury Ideas
If you need a simple way to make your characters feel pain, here are some ideas:
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
Instagram Tiktok
As a writer, understanding and incorporating body language into your storytelling can greatly enhance your characters and their interactions. Here's a cheat sheet to help you describe body language effectively:
* Raised eyebrows: Surprise, disbelief, or curiosity.
* Furrowed brow: Concentration, confusion, or frustration.
* Smiling: Happiness, amusement, or friendliness.
* Frowning: Disapproval, sadness, or concern.
* Lip biting: Nervousness, anticipation, or tension.
* Eye contact: Confidence, interest, or honesty.
* Avoiding eye contact: Shyness, guilt, or deception.
* Narrowed eyes: Suspicion, skepticism, or concentration.
* Wide eyes: Shock, fear, or surprise.
* Rolling eyes: Exasperation, annoyance, or disbelief.
* Crossing arms: Defensiveness, disagreement, or discomfort.
* Nervous fidgeting: Anxiety, restlessness, or impatience.
* Pointing: Assertiveness, emphasis, or accusation.
* Open palms: Honesty, openness, or sincerity.
* Hand on chin: Deep thought, contemplation, or evaluation.
* Slumped shoulders: Defeat, sadness, or fatigue.
* Upright posture: Confidence, attentiveness, or authority.
* Pacing: Restlessness, agitation, or contemplation.
* Tapping foot: Impatience, annoyance, or frustration.
* Leaning in: Interest, engagement, or curiosity.
* Hugging: Affection, comfort, or warmth.
* Handshake: Greeting, introduction, or agreement.
* Patting on the back: Encouragement, praise, or camaraderie.
* Clenched fists: Anger, determination, or frustration.
* Brushing hair behind the ear: Nervousness, coyness, or flirtation.
* When two characters unconsciously mimic each other's body language, it indicates rapport, connection, or empathy.
* A subtle nod can convey agreement, understanding, or encouragement.
* Crossed legs can indicate relaxation or a casual, nonchalant attitude.
* Impatience, anticipation, or nervousness can be expressed through rhythmic finger tapping.
* Placing a hand on the chest can convey sincerity, empathy, or a heartfelt emotion.
- Tilting the head:
* Tilting the head to the side can suggest curiosity, attentiveness, or interest.
* Rubbing the temples can indicate stress, fatigue, or a headache.
* Stroking the chin while in thought can portray contemplation, decision-making, or intellectual curiosity.
* This posture can indicate authority, confidence, or a composed demeanor.
* Leaning slightly towards someone can suggest interest, attraction, or engagement in a conversation.
* Nail-biting can reveal anxiety, nervousness, or tension.
* Rapid or impatient foot tapping can show agitation, restlessness, or eagerness.
* Squinting the eyes can signal suspicion, doubt, or an attempt to focus on something.
* Shifting weight can imply discomfort, unease, or anticipation.
* This gesture can indicate hesitation, embarrassment, or the desire to hide something.
Remember that body language can vary across different cultures and individuals, so consider your character's background and personality while describing their movements. Additionally, body language is best used in combination with dialogue and internal thoughts to create a more nuanced portrayal of your characters.
Happy writing!
Almost every culture has its vampires, and they go way beyond Dracula and Nosferatu.
There are obviously too many to include in one post, so here are a few especially unique vamps to get you inspired and interested in learning more!
The Penanggalan, Malaysia - Literally meaning ‘to detach,’ the Penanggalan is an exclusively (apparently) female creature.
By day, she masquerades as a normal woman (and let’s be real, don’t we all.) But by night, her head detaches from her body and floats around, entrails hanging like tentacles – which they nightmarishly use to entangle their victims – and preys on pregnant woman and babies. Lovely.
Creepily, the Penanggalan gravitates towards day jobs such as midwifery, so she can get closer to her prospective prey.
The Manananggal, Philippines - Much like the Penanggalan, the Manananggal has an unfortunate habit of detaching parts of her body to fly around. Described as an “ugly, hideous woman” (mood), the Manananggal can detatch her whole-ass torso to fly around like a bat.
Like the Penanggalan, she preys on pregnant woman and unborn babies, with, creepily, her incredibly long tongue. Some, however, prefer to seduce and prey on men – preferable, to be honest – in which case they appear young and beautiful.
The Upir, Eastern Europe - Ukrainian, Belarusian, Russian, Romanian, and Czech cultures all have mythos around this abnormally bloodthirsty vampire. Not only do upirs drink the blood of their victims, but they bath and sleep in it. They eat the flesh of their victims as well, and are especially partial to the heart. In a uniquely sadistic detail, the Upir is thought to consume the children of a family and then the parents.
The Alukah, Judaism - Literally meaning “horse-leach,” the Alukah is one of the earliest vampires, originating in the Bible.
A fixture of Jewish folklore, and sometimes described as a demon or witch, the Alukah is unique in the fact that she is not undead but a living, shapeshifting being (according to the description in Sefer Hasidim.)
She can fly by unfurling her long hair, making her one of the most fabulous vampires in any canon.
The Brahmaparusha, India - This nightmarishly extra vampire will drink the drained blood of its victims from a skull (which it carries around at all times), before noshing on their brains and wearing their intestines as necklaces and crowns. Worst of all, this vampire has an unusually ravenous appetite, and consumes several victims per night.
The Callicantzaros, Greece - In Greece, children born between Christmas and Twelfth Night were thought to be bad luck (?) and susceptible to vampirism. The Callicantzaros was considered to be egregiously unpleasant, equipped with devilish talons with which to tear victims to shreds. Their first victims, post-transformation, were supposed to be their own siblings.
Unfortunately, this led to a degree of mistreatment and hostility towards children born during this period, as parents watched for signs of their progeny’s prospective vampirism. In order to ensure that they didn’t become Callicantzaros, the children’s feet were dangled above a fire, like a reverse Achilles.
Garlic - This one’s not just particular to Western mythos. Southeast and far Eastern vamps like the Manananggal are also vulnerable to garlic.
Salt - The Manananggal is vulnerable to salt, as are vampires from most cultures in which salt is considered holy or purifying.
Silver - A holy metal. The origin of the “vampires can’t see themselves in mirrors” myth is because it used to be a component in mirror-making.
Vinegar - Again with the Manananggal.
Daggers/stakes/sharp objects - Especially through the vampire’s heart. In many cultures, burning the heart is also advisable. Be careful, though: sometimes, staking an upir will only bring them back to life stronger.
Dismemberment and fire - Most vamps are susceptible to this, including the Penanggalan. The only sure way to kill an upir is to decapitate them and burn the remains.
Counting - Much like the Count of Sesame Street, vamps can’t resist counting things. If you scatter some small, countable objects on the ground, the vampire will have to stop and count each one.
The tails of stingrays - in the case of the Manananggal.
Sunlight - Obviously. Though not universal, this pops up in vampire mythology around the world, including the Manananggal.
Detachment - when the Penanggalan and Manananggal detach their heads and torsos, their discarded torsos and lower bodies are vulnerable. In the case of the Manananggal, sprinkling the discarded legs with garlic and salt. The Mananggal will not be able to return to its lower body, and will perish with the rising sun.
Starvation - The Alukah can be starved if she’s prevented from eating for long enough.
Stupidity - In the case of the Penanggalan. If you turn the Penanggalan’s body upside down, she’ll re-attach backwards. I’m not sure what the purpose of this is, except the exhilaration of punking a vampire and making them walk around on their hands all day like a jackass.
Thorns around windows - Thorns will keep the Penanggalan from harassing you or your unborn children.
Strings of garlic - Just make sure SOME IDIOT doesn’t take them down (RIP Lucy from Dracula.)
Pots of uncooked rice, ash, or salt - Repellent to the Manananggal.
Running away and hiding - Basically the only method of recourse against the Brahmaparasha.
Eating bread infused with an upir’s blood - Sounds kinky, to be honest.
Stay on sacred ground - I.e. graveyards and churches. Just be sure you’re not trying to avoid the kind of vampire that dwells in graveyards if you go for the latter.
Holy water, crucifixes, silver, et cetera - Anything sacred or holy. Varies based on culture.
Imbibing the ash of a supposed vampire’s burnt heart - I’m not even going to joke about this one, since people actually did this during the vampire scare of New England (my homeland.) I learned about it from a book about local vampire encounters at the Newport Public Library at age twelve, and it scarred me.
Dangle your baby above a fire - Actually, no, PLEASE don’t do that. But that’s what seventeenth century Greeks did to prevent their kids from turning into Callicantzaros.
Age of consent laws - Specifically for Edward from Twilight.
Don’t get a welcoming mat - Counts as inviting them in. Duh.
*Ask your doctor if becoming a vampire is right for you.
Biting - Obviously. Though if you read Dracula and early accounts of vampirism, it was more of a slowly progressing illness than a sudden transformation.
Reject Christianity - In the case of upirs. More specifically, the church buried non-believers outside of graveyards, leading them to rise as servants of the Devil. Honestly, I feel like the church kind of brought that on themselves.
Be born between Christmas and Twelfth Night - At least if you’re in seventeenth century Greece.
Be influenced by the Devil while dying - Another version of the Upir origin.
Be a demon possessing a corpse - One prospective explanation for the Brahmaparusha.
Making a pact to obtain eternal youth and beauty that involves not eating meat for 40 days and then breaking it like some kind of an IDIOT - One version of the Penanggalan origin myth. I shouldn’t judge, my self-control isn’t great either.
Get startled by a man while meditating in a bath and jerk your head so hard that it flies off and at the interloper in fury - Another prospective version of the Pennangalan origin. Relatable, honestly.
Be so bitter and jealous of couples that you go on an insane killing spree of pregnant woman and get publicly executed by being ripped in two - The Pennangalan, again. She makes the Kardashians look tame.
Chanting an incantation, anointing yourself with oil, and purchasing a black chick - In the case of the Manananggal. The black chick reportedly lives inside the Manananggal, eating its innards while also acting as its life source. Honestly, after all the drama of the Penanggalan’s origins, this seems reasonable.
Video Essays:
The Power of the Vampire Myth - A superb sociological dive into the cultural significance of vampires. From the post WWI antisemitism of Nosferatu to their ability to subvert the Hays Code, vampires tend to reflect the shadows of every society.
Dracula: A Brief History of Eternity
CREEPIEST Vampire Legends from Around the World
Vampires: Folklore, Fantasy, and Fact
How did Dracula become the world’s most famous vampire?
Vlad the Impaler: The Real Life Dracula
Influential Vampire Fiction:*
*That I’ve read/seen so far.
Dracula - Duh. The greatest adaptation of which is, obviously, Dracula: Dead and Loving it.
Nosferatu - It’s good to be aware of its antisemetic overtones, but it’s still revolutionary at evoking dread.
Varney the Vampire - A penny dreadful series that helped popularize vampires in Victorian England. It gets bonus points for sounding like a children’s show.
Camilla - The ORIGINAL lesbian vampire, predating Dracula by decades. Became an adorable webseries and movie, which I recommend even more than the original novel.
‘Salem’s Lot - Serves as a study of what makes vampires scary in the modern era.
Underworld - Aside from serving as a badass alternative in the Twilight era, it merits inclusion exclusively for causing my Sapphic awakening at age twelve.
What We Do In the Shadows - Has a unique understanding of the cultural significance of vampires, and why they appeal to societal misfits. Also has vampire “children” who eat p*dophiles.
Vampires in the Lemon Grove - The titular story is one of the most unique interpretations of vampires that I’ve seen in the modern era. Beautiful language that evokes a powerful emotional response.
Twilight - Exclusively because it gave us Rosemary clocking shop in a wedding gown. And the baseball scene.
Nonfiction:
The Encyclopedia of Vampires, Werewolves, and Other Monsters
From Demons to Dracula: The Creation of the Modern Vampire Myth
Vampires and Vampirism: Legends from Around the World
New Orleans Vampires: History and Legend
Mummies, Cannibals, and Vampires: The History of Corpse Medicine
A History of Vampires in New England
Oh my gosh. I just found this website that walks you though creating a believable society. It breaks each facet down into individual questions and makes it so simple! It seems really helpful for worldbuilding!
Give them depth: Create characters with multidimensional personalities, including strengths, weaknesses, quirks, and flaws. They should have a mix of virtues and vices that make them relatable and interesting.
Provide backstory: Develop a detailed backstory for each character, even if only a fraction of it makes it into your story. Understanding a character's past experiences, traumas, and motivations will inform their actions and decisions in the present.
Show their emotions: Allow your characters to express a range of emotions realistically. Show how they react to different situations, both internally and externally, to make them feel human and relatable.
Give them distinct voices: Each character should have a unique way of speaking, with distinct vocabulary, syntax, and speech patterns. This helps readers differentiate between characters and adds authenticity to their dialogue.
Create internal conflicts: Give your characters inner struggles and conflicting desires that they must grapple with throughout the story. Internal conflicts add depth and complexity to characters, making them more believable.
Show their relationships: Develop meaningful relationships between characters, whether they're familial, romantic, platonic, or adversarial. Show how these relationships evolve and influence the characters' development over time.
Make them evolve: Characters should grow and change over the course of the story, driven by their experiences and the challenges they face. Allow them to learn from their mistakes, overcome obstacles, and develop as individuals.
Ground them in reality: Anchor your characters in the real world by giving them relatable experiences, hobbies, jobs, or cultural backgrounds. Incorporating realistic details adds depth and authenticity to their portrayal.
Show their flaws: Imperfect characters are often the most compelling. Don't be afraid to showcase your characters' flaws and vulnerabilities; these imperfections make them more relatable and human.
Give them agency: Allow your characters to drive the plot forward through their actions, decisions, and choices. Avoid making them passive observers or mere vehicles for the story's events. Characters with agency feel more authentic and engaging to readers.
ok maybe i shouldn’t call this a masterlist but it’s pretty comprehensive i think hello!! i was having a lot of trouble finding resources for ideas of fears to give to characters so i thought i would compile my own list, then i figured i might as well share it with y’all!
this list is for those deeper, more intangible, existential type of fears rather than fears such as illness or bugs or clowns (all very valid fears!! just not the kind i needed rn) it might be a little repetitive but i wanted to be thorough/account for nuances and such. hope this is helpful :-)
• Fear of intimacy • Fear of death/dying • Fear of failure • Fear of rejection • Fear of commitment • Fear of being alone/loneliness • Fear of God • Fear of abandonment • Fear of change • Fear of the unknown • Fear of success • Fear of love • Fear of being forgotten/ignored • Fear of getting old/growing up • Fear of the future • Fear of loss • Fear of forgetting/losing memories/amnesia • Fear of becoming their parents • Fear of being a bad person • Fear of being unwanted
Lees verder
MASTERLIST ✍🏻
Hi! This post is a huge collection of all my writing tips in one place. I will update this list and add new posts✍🏻
How do i Plot a Book?
Childhood Friends to Lovers Gestures
Showing 'Fear' in Writing
examples of body language and action tags
Writing Trust Issues Tension
Quick Tips for Writing Emotional Tension
How to Write a Ruthless Character
Showing 'Anger' in Writing
12 Emotional Wounds in Fiction Storys
Gestures for Shared Moments
Symbolism in Writing
Instead of "Looked", consider
Words to Use Instead of "Said"
Showing 'Determination' in Writing
Showing 'Confusion' in Writing
Showing 'Anticipation' in Writing
Introduce characters
Showing 'Exhaustion' in Writing
Showing 'Excitement' in Writing
Writing a Morally gray character
Showing 'Jealousy' in Writing
Showing 'Love' in Writing
Eye Color to Define Your OC,
Describe your Main Character sheet
Body type and shape
Good Traits Gone Bad
Dialogue Prompts that Hurts
Jealousy Starters
Dialogue Prompts for Friendship
Dialogue Prompts for Unrequited Love
Gestures of Loss
When A Character Is dealing with anxiety they…
When A Character Is hilariously confused they…
Isolation Starters
Regretful gestures
Undermining Confidence Starters
When a character is Babysitting for the first time
Control Starters
Guilt-Tripping Starters
Soft angers Dialogue
Gaslightning Starters
Emotional Blackmail Starters
When A Character Is stuck in a never-ending traffic jam they…
Dialogue Prompts for Mystery/Thriller
When A Character Is dealing with an overenthusiastic fitness trainer they…
Confidence Starters
Physical Intimacy Prompts
forced proximity prompts
When A Character Is feeling nostalgic they…
When A Character Is excited about something they…
Prompts for self-Doubt
When A Character Is excited about something they…
Grumpy & Sunshine Affection Prompts
Moral Dilemmas Prompts
when a Character us stressed they…
Supernatural Elements Prompts
Family Secrets Prompts
When A Character Is in a state of panic they…
Inner Conflict Prompts
Twist Prompts
Conflict Prompts
Signs of Embarrassment
How to Create a Villain
If You’re Writing a Female Character, Avoid these Bad Writing Mistakes
Emotionally reserved characters
If you’re writing a character who is Naive
How to Write a Confession of Love
forbidden love prompts
When A Character Is in love they…
Signs of Falling in Love
Gestures for Expressing Love
Love Triangle Gestures
Ideas to Get Rid of Writer's Block Inspo
FIVE TIPS FOR WRITING BETTER ROLEPLAY REPLIES struggling to get interactions? try incorporating these tips into your replies!
use the five senses. sight, smell, touch, hearing, taste. where are your muses currently standing? what does the air smell like? are there birds chirping or people walking by? is there a battle in the distance? does the wooden floor beneath them creak when they walk? is the other muse wearing cologne or perfume? describe the world around them in vivid detail and paint a picture of their environment. this will help your writing partner envision the space.
don't keep everything internal. your muse's internal commentary is important, of course, but when an entire reply is only their inner thoughts, it doesn't give your writing partner anything to go on (unless their character can read minds). make sure you add action, story progression, or character movement in a reply, or provide enough dialogue for the other muse to respond to.
end your reply with a question. at the very end of your reply, have your muse ask the other character a question, or pepper a few questions throughout the reply. this gives the other writer a perfect jumping off point for their response.
incorporate npcs and other things happening nearby. maybe your muses are in a library, and the librarian won't stop shushing them. maybe your muse gets a call from their best friend in the middle of the conversation with horrible news. maybe your muses are in a hotel room, and they hear a noisy party in the room next door. your muses aren't the only two people in the universe - expand upon it with details and breathe further life into this world. it makes things so much more fun.
don't forget the other muse. i think we all struggle with this one the most. we get so caught up describing our own muse and their own thoughts and actions that we forget they're interacting with someone else. try describing the other character's stance or facial expression, the way they cross their arms. maybe their makeup is really beautiful. maybe their hair is nice. maybe they smell really bad. maybe the last time your muses interacted, they had a big fight. don't take up your entire reply talking about your muse only; talk about the other character. give the other writer something to smile about and comment on - "i loved what your muse noticed about mine! i loved their observations! they were so right!" make the other writer feel seen. this is a great way to show them you're reading their replies, loving their writing, and noticing little details about their muse.
These questions can be used as an Ask Game or just answering them all for fun character development!
(Tav edition here)
What circumstances led to your Dark Urge becoming their Class/Subclass?
Did your Dark Urge have any romantic and/or sexual relationships prior to their illithid adventure? If yes, who was it with and what was it like? If no, how did they feel about being single?
What would your Dark Urge consider to be their greatest skill? Is this accurate?
What would your Dark Urge consider to be their greatest flaw? Is this accurate?
What opinion does your Dark Urge have about the Gods?
How does your Dark Urge react to waking up with memory loss?
Did your Dark Urge recall any childhood memories? If yes, how do they feel about the revelations? If no, was it by choice or lack of options?
How does your Dark Urge feel about the wilderness?
How does your Dark Urge feel about the city?
What motivates your Dark Urge to either embrace or resist the tadpole?
What motivates your Dark Urge to either embrace or resist the Urge?
How does your Dark Urge feel about being a bhaalspawn?
How does your Dark Urge feel about killing?
How good of a liar is your Dark Urge? How do they feel about lying?
What is your Dark Urge’s greatest fear?
What is your Dark Urge’s greatest desire?
What is your Dark Urge’s greatest regret?
How does your Dark Urge feel about love?
Has your Dark Urge become particularly close to anyone romantically and/or platonically in their journey? If so, who, and what is the relationship like? If no, why not?
Is your Dark Urge open about their Urge or do they try to hide it? Why?
What are 2-3 songs that your Dark Urge would relate to?
What first impression does your Dark Urge give off to strangers?
How does your Dark Urge feel about what others think of them?
Does your Dark Urge have a treasured item with them? If yes, what is it and why is it special? If no, how do they feel about item sentimentality in general?
How does your Dark Urge feel about Sceleritas Fel?
How does your Dark Urge feel about Bhaal?
How does your Dark Urge feel about giving and receiving orders?
How well does your Dark Urge function under pressure?
What advice would you give to your Dark Urge?
What are your Dark Urge’s intentions/goals after the end of the game?