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8 months ago

Zooble Headcannon / Theory I Have Now (Leave a comment on my thoughts if you want)

Zooble Headcannon / Theory I Have Now (Leave A Comment On My Thoughts If You Want)

I had to make a post about Zobble therapy chair clip therapy because honestly SAME.

But I feel like this episode is going to be one of the only times that we cracked Zooble open as a person.

I'ma put my 2 cents into what I think bc they scratch my in a way that I can't explain. And though I'm going through my mental health struggles and such I am in no way am I professional so take what I say with a grain of salt (or just ignore it if you hates it).

When I first saw their design I was like "Woah I don't know where to look at!" then ep 2 came out with their design changed and I was like "Hmmm that's interesting"

this led me to think about many things, especially how they view themselves identity-wise. Bc about a week ago I was talking to someone about the identity that Carvial Jax may have. I learned something new that day and I took that idea and looked back at Zooble.

And part of me feels like that's why Zooble may change how they look bc of how they view themselves identity-wise. And Part of me feels like that why their designed that way. Like a jumbled mess. Mayber Bc that how they view themselves??? (If you explain this well OR disagree with me leave a comment. I wanna learn more about this and what others in the community think!)

And part of me thinks Caine might take an interest in this and try to help them (or at least try to bc he's a computer lol)

IK this lil thought dump of mine is messy and weird but if you guys understand what I'm saying give me your thoughts. I find each character interesting in their own lil way so I might do more of these but what do you guys think about Zooble as a character.

Have a nice day yall💫


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10 months ago

Undertale rants pt. 1

As much as I love Undertale Asriel is such a disappointing final boss of what's meant to be Undertales true ending When compared to Sans, Omega Flowey, and even Asgore; Asriel fails as a final boss

Sans practically cheats the whole fight; getting the first cheap hit, his karma damage, dodging all your attacks, and just using general cheap tricks to mess with you. For the entire Genocide route all monsters (for the most part) go down easily and let you walk all over them. Sans is the perfect final boss as he shows you that your actions have consequences and if you're gonna fight dirty then so will he. It's not just how hard his fight is, it's how he playfully mocks you throughout the fight that really frustrates you. He doesn't want to kill you. He knows you'll just come back. He just wants to piss you off until you quit. Until you reset and bring everyone back. That's why his fight works. It's made to be frustrating and annoying. You've made your choice now Sans is gonna make sure you pay for it

Throughout the entire game characters have dropped hints about the King Asgore. Truly setting him up to be the final boss. And while any player knows that he is not he sure as hell still feels like one. The choice to let us know at the very last moment that we are going to have to kill him is heartbreaking for anyone who is trying to play the game as intended and spare everyone. Especially after hearing how much the monsters of the underground look up to him. He gives them hope for a better future and the player, if they wish to return home, has to tear that all away from them. And when you finally meet him...it's even more heartbreaking. He is a kind gentle soul not truly wanting to hurt anyone. He'll even let you run away or wait until you're ready before he fights you. He creates a very peaceful welcoming aura that you know won't last long. When you do fight him the opening song "Bergentrückung" plays as you're given one last boost of determination. One last reminder that this is it. This is the end. Everything you worked for is finally going to pay off...and then he destroys the mercy button. Now you are forced to fight him. No matter how badly you want a happy ending the game will force you to turn to violence. The fight is designed to get harder the longer you stall. Like Flowey said: It's kill or be killed. If you want to win this fight then you have to attack back. The regal boss fight music and increasingly difficult attacks truly create a very tense fight. Asgore can't even look you in the eyes as he fights you... knowing that one of you won't leave here alive. My first time fighting I had died so many times that I forgot the person I was fighting and I just kept spamming attack and then after the final blow...you defeated him. It was over. You won but at what cost? But you're given one last bit of hope... One last chance at a happy ending as the Mercy Button reappears....you spare him...he talks about taking you in as a family...and then....that's ripped away from you. As you watch Asgore be killed by Flowey who has been hiding in the background for much of the game who you've surely forgotten about during your adventure but might always been in the back of your mind wondering what that weird flower from the beginning was all about... Then he takes the human souls and-

Omega Flowey breaks everything you know about the game. From sending you back to the start only to twist it, to destroying your save file just like that, to mocking you Everytime you die then bringing you back just to do it all again he, much like Sans, is toying with you. But for a different reason. Simply for his own enjoyment. The fight takes everything already established in the game and throws it away for something truly chaotic and, during the first playthrough, frightening. Everything about it is meant to be unnerving, suspenseful, and make you feel like everything is truly hopeless. Flowey twisted himself into a grotesque mix of flesh, plants, and machinery. The fight has no turn based combat or even a bullet box instead putting you for a, seemingly infinite, bullet hell section. The music is like nothing else in the game being very overwhelming, suspenseful and frightening as well as being timed to the phases of the fight. The first time you play you have no idea what's going on however it's also not too confusing to where you can figure it out and eventually gain the upper hand. The hopelessness that the music and Flowey conveyed changes into an uplifting melody as Flowey slowly loses his confidence and begins spamming attacks in hopes of regaining some control. It's not noticeable at first playthrough but Flowey seems to spam one attack a bunch in the final phase while spamming reloads as if he's trying to find something, anything that will work as the tables are turned. Ending the fight with the option to spare...or to kill Flowey... The fight is one of the most beautifully constructed combinations of boss design, music, and gameplay that create a very unique and edge of your seat experience

And then theres Asriel

The fight is built up very dramatically. Everyone came together to try and find a peaceful solution just like you, the pacifist player, has strived for. Only for Flowey to try and take it all away again. And I do mean all of it. The human souls. The monster souls. Everyone's hopes. Everyone's dreams. And now...he's back to Asriel...but with the powers of a god. The fight starts off like any other until the song kicks into beat and the background becomes a collection of beautiful vibrant colors and- Well that's about it for the first phase. The unique actions are pretty fitting and definitely makes that unique...the music definitely slaps...but most of the attacks aren't anything game breaking. Not like Omega Flowey or Sans or even Asgore breaking the mercy button. There's nothing that's too fundamentally changed about the gameplay. The final attack isn't even that interesting and it's not until the second phase that we get anything really groundbreaking. Asriel (despite saying he's been holding back and is going to unleash his full power) only uses one fire attack. Though I guess it could be reasoned that he is still very much a child inside and spamming this attack is similar to Omega Flowey or a kid playing a particularly hard video game and they'll just start spamming whatever seems to work. Saving The Lost Souls and Asriel is very compelling storywise but it doesn't make that much of a fun fight. That sums up Asriels fight perfectly. It's very story driven, is a beautiful conclusion to the game but not a very satisfying final boss the same way Sans and Omega Flowey were

But I love Undertale and Toby Fox and no disrespect to him or anyone else working on it. It's still a very fun game and has characters and fights I adore. I just was disappointed at how standard Asriels fight is in comparison to the other final bosses. I hope the final boss of Deltarune would trump all these bosses and we'll see Toby create more masterpieces in the future whether it be games or just music.

But hey....maybe the reason Asriel didn't break the game as much as Flowey is because he didn't get every monster soul...maybe he is in shock the entire fight as he's not at full power and is confused about how this isn't working... because he missed one soul ... Napstablook's....If he got Napstablook's soul there's no telling how powerful he'd be Maybe he'd be unbeatable But .... Napstablook didn't let him take their soul....therefore:

Napstablook is the true hero of Undertale


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5 months ago

WOWZERS i was gone for like two flippin days and my second post of all time (fanart of an epic rottmnt au) got 500-something notes!!?! i'm jumping with joy right now what the deuce!!!! i guess i've gotta post things now, so. what should i Draw™? gimme all the ideas i am bored out of my integumentary system

WOWZERS I Was Gone For Like Two Flippin Days And My Second Post Of All Time (fanart Of An Epic Rottmnt
WOWZERS I Was Gone For Like Two Flippin Days And My Second Post Of All Time (fanart Of An Epic Rottmnt

me when. when thank you


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9 months ago

Oh my God— IT ALL MAKES SENSE!!

(Slight St. Trina Spoilers Below)

This might also mean (if the nymph comparisons were intentional) that in either a second dlc or second game, she might come back!

I'm pretty sure in different versions of the myths, Daphne at least comes back from being turned into a tree after supposedly dying, though I'm not too sure about Minthe. Which means that St. Trina might be able to come back to life from dying/becoming a flower!

She coming back you guys, she's coming back!

Oh My God— IT ALL MAKES SENSE!!

My (Probably Wrong) St. Trina Nymph Analyzation.ᐟ🪻

So, this is going to be my first post on Tumblr... Me talking about the possible anthousai, or flower nymph, symbolism (???) with St. Trina. I'm probably just sleep deprived and my brain is all shriveled from too much caffeine and blue light, but just hear me out...

I've always been really big into Greek mythology and video games, so it was no wonder that my brain immediately went to, "St. Trina is a FLOWER NYMPH???" the very moment she popped onto my screen. She fits the description perfectly.

Flower nymphs are described to be immortal being with hyacinth-like hair and, in typical Greek fashion, very beautiful. Now, we can check the hyacinth-like hair off as a 'yes' since Trina clearly has bright purple hair. And now, I also believe we can check the beautiful part off as 'yes' too since Trina is very beautiful, but also because beauty is often also compared to the youth of a woman as well. And we all know St. Trina is youthful.

Something that also made me think about flower nymph symbolism is, of course, the 𝘧𝘭𝘰𝘸𝘦𝘳𝘴. St. Trina has a lot to do with flowers, such as the St. Trina's Lily that you can find in-game. Once you defeat Miquella and Radahan, you can go back to a now dead Trina and retrieve a "helm" from her that is also a flower. You find St. Trina in a flowery area as well. So, clearly, flowers are a big part of her character.

But, what I also want to mention is the state you find her in. When you find her, she is seems as though she is sprouting out of a giant plant. Now, this, in my own head, also seems to be related to the whole nymph thing. Take, for instance, Minthe. Minthe is a water nymph that was trampled to death by either Persephone or Demeter, depending on the myth, and then turns into the mint plant upon dying. Daphne, another nymph, turned into a laurel tree while running away from Apollo, dying in the process depending on who you ask as well.

What we can take from this is whenever a nymph dies they turn into their respective plant, that having been stated multiple times as well in Greek mythology. This all further solidifies my analysis on St. Trina having nymph symbolism, specifically that of an anthousai/flower nymph.

Damn, I rambled for way too long for my first post... Anyway– Goodbye and All Hail Her Majesty of Sleep!🪻


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9 months ago

HSR Sunday's Boss Fight Theory.

(Spoilers for Penacony Quest Below!)

I feel like people are not talking enough about how Sunday literally almost ascended in his boss fight, as far as I can tell, anyway.

Like, he was the 'Embryo of Philosophy.' He was in the middle of turning into an Aeon following the path of Philosophy and ascending to take the place of Order instead of reviving Ena without his knowledge.

I think it is really sad when you think about how Sunday fully believed he was doing the right thing and tried to revive Ena, only to be tricked into unknowingly starting to ascend into Aeonhood.

I could ramble on and on about how sad of a character Sunday is and all that, but I have to stay on topic for now.

Anyway, back to his ascension.

So, I do want to point out something I noticed during his boss fight that I found rather... interesting.

During his third phase, we all know about his big attack that practically nukes your team, right?

Well, during that attack, we see a hand coming down and reaching towards Sunday, to which he reaches back and they touch fingers, causing the attack to happen.

'Embryo of Philosophy' Sunday finger touch attack.

The attack and scene in question.

Now, most people tend to assume that this is Ena, and I do as well. At least, I did think it was Ena until I stared at the screen a bit too hard and went, "Wait a damn minute–"

Dearest gentlereader, care to take a little looksie at Ena for me?

Ena, the Order.

Ena, the Order.

Do you see that? Their hands?

That's right! Ena's hands don't match the hands during Sunday's boss fight at all.

So, I am going to tell you that this is not Ena and not Xipe either, because that wouldn't make sense at all. Even then, Xipe's hands are a deep blue, so that wouldn't match either.

Now, I know during that move, Sunday speaks as if he is talking to Ena, yes. However! If Sunday is truly oblivious to the fact he is ascending and is under the full belief that he is reviving Ena, he probably also does not realize that who he is talking to. IS. NOT. ENA.

So, who is it? Who is this this mysterious hand coming from the heavens? Well, what if I say it is the Aeons version of Sunday's hand?

Alright, don't scroll or click off, just hear me out!

The hand shares certain similarities to both Ena and Xipe. (The white part with the gold design being reminiscent of Ena. The thumb also shares a bit of Xipes color scheme, albeit with a bit of a stretch.)

You can also see during the scene that there are angel feathers coming down from where the hand comes from, something neither of the other Aeons possess. But you know who has feathers and wings? The handsomest man in Penacony, that's who!

During the build-up to the move, the subtitles were repeating the words from his diary, if I am correct, (which might has well just been a Bible at that point) until you get to the hand scene, as if slowly bridging the gap between his mortal body and his soon-to-be Aeon form.

Am I crazy? Am I right? I have no clue!

I might be totally off the mark with this, but I'm posting this anyway.

Bye ya'll, hope I didn't completely waste your time!


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