Your gateway to endless inspiration
you’re the one freaking out
Ahhh! My life is a lie! I thought this guy was a pompous rich guy that's very high class who's name was Forkington, but I was wrong! He is a principal at an elementary school that the boys go to and his name is Silverworth! No wonder he wanted good grades from me in the game, it all makes since now!
Also:
Mood chalice
Thank you for clearing this up! I always assumed it was to make themselves feel better about venting and relying too much on a child.
Now I know my lack of a carefree childhood was not the fault of the adults in my life. I was simply born depressed.
Omg that makes sense
I've had this thought for a while but only just realized I have a tumblr now so I can actually get that thought to reach ppl who'll share my level of madness.
So Sonic yeah? Pretty much the entire main cast are all anthropomorphic animals, excluding Eggman and his family tree. Across adaptations of Sonic, there's not a lot of consistency on what the general population outside of Sonic and the Gang are composed of. In shows like Boom, Prime, and the IDW comics, it's almost entirely animals, and Eggman's the odd one out:
But in other versions, where there are humans, Eggman still sticks out like a sore thumb:
It's also worth noting that in some Sonic games, there are regular, non-anthropomorphic animals in addition to anthropomorphic versions
(Yes, Vector is a crocodile not an alligator, but they're close enough taxonomically to be significant. You can't convince me that the difference between alligators and crocodiles in this universe is that one swims in freshwater and the other has bills to pay)
So here's my theory: there's cartoonish, anthropomorphic versions and realistic, non-anthropomorphic versions of the animals, right? So why wouldn't this extend to humans? After all, they're mammals just like hedgehogs and foxes are. AND THAT'S WHAT EGGMAN IS. He's an anthropomorphic animal like Sonic, it just happens to be that the animal he's based on is a human.
Thank you
It all makes sense now
Oh my God— IT ALL MAKES SENSE!!
(Slight St. Trina Spoilers Below)
This might also mean (if the nymph comparisons were intentional) that in either a second dlc or second game, she might come back!
I'm pretty sure in different versions of the myths, Daphne at least comes back from being turned into a tree after supposedly dying, though I'm not too sure about Minthe. Which means that St. Trina might be able to come back to life from dying/becoming a flower!
She coming back you guys, she's coming back!
So, this is going to be my first post on Tumblr... Me talking about the possible anthousai, or flower nymph, symbolism (???) with St. Trina. I'm probably just sleep deprived and my brain is all shriveled from too much caffeine and blue light, but just hear me out...
I've always been really big into Greek mythology and video games, so it was no wonder that my brain immediately went to, "St. Trina is a FLOWER NYMPH???" the very moment she popped onto my screen. She fits the description perfectly.
Flower nymphs are described to be immortal being with hyacinth-like hair and, in typical Greek fashion, very beautiful. Now, we can check the hyacinth-like hair off as a 'yes' since Trina clearly has bright purple hair. And now, I also believe we can check the beautiful part off as 'yes' too since Trina is very beautiful, but also because beauty is often also compared to the youth of a woman as well. And we all know St. Trina is youthful.
Something that also made me think about flower nymph symbolism is, of course, the 𝘧𝘭𝘰𝘸𝘦𝘳𝘴. St. Trina has a lot to do with flowers, such as the St. Trina's Lily that you can find in-game. Once you defeat Miquella and Radahan, you can go back to a now dead Trina and retrieve a "helm" from her that is also a flower. You find St. Trina in a flowery area as well. So, clearly, flowers are a big part of her character.
But, what I also want to mention is the state you find her in. When you find her, she is seems as though she is sprouting out of a giant plant. Now, this, in my own head, also seems to be related to the whole nymph thing. Take, for instance, Minthe. Minthe is a water nymph that was trampled to death by either Persephone or Demeter, depending on the myth, and then turns into the mint plant upon dying. Daphne, another nymph, turned into a laurel tree while running away from Apollo, dying in the process depending on who you ask as well.
What we can take from this is whenever a nymph dies they turn into their respective plant, that having been stated multiple times as well in Greek mythology. This all further solidifies my analysis on St. Trina having nymph symbolism, specifically that of an anthousai/flower nymph.
Damn, I rambled for way too long for my first post... Anyway– Goodbye and All Hail Her Majesty of Sleep!🪻
Danny not confronting Lisa's authority really sells how little confidence he has on himself as a parent. The guy just keeps making mistakes.
you know what. im going to follow my heart so we can move on with the wormread and just copy-paste what i said about danny in chapter 6.9 on discord with some minimal editing because it's not pretty but the general thesis is there and i don't feel like making it into proper paragraph form
okay so the thing thats fucking killing me abotu 6.9 is that danny is literally like. he tries to call taylor a nickname only her mom called her once he realizes he's fucked up bad and is trying to recover whichi s insane [because it's obviously going to be upsetting to her by reminding her of her mom being gone, and it also indicates that his fall-back for something going wrong w/ taylor is to try to appeal to her by poorly copying someone else's parenting style] and he also randomly tells her about how her mom wanted to move her a grade ahead but he wanted her to stay in school with emma to make her happy. and he's been Stewing On That despite knowing it's objectively not his fault (and i am reminded of how in his interlude he spends time Stewing about how he wishes annette were there to give advice) and he also cops up to the fact that that the whole thing about "being her parent and not her ally" (<- demented thing to say for obvious reasons) wherein he locks her in a room and demands emotional vulnerability from her even as she's becoming visibly upset & compares his actions to emma's was her grandmother's idea and then. here's the real kicker. once lisa shows up and prepares to take taylor away there are any number of actions a parent confident that they're doing the right thing for their child would normally do in response--not, like, Good actions, but things that a parent would be likely to pull. threatening to call the cops bc blah blah you're my daughter, wanting to speak to lisa's parents, any form of power move pulled over these two teenage girls but instead he speaks to lisa like she's an equal authority over taylor and seriously asks if she's "okay with this" (i should remind you of the concussion chapter where lisa is doing some insane power move shit over taylors dad covertly establishing herself as more competent at caring 4 her than him lmao) which is just like. it's so glaringly wildly obvious how this guy has Zero confidence in himself as a parent so he generally does nothing and then while he's doing nothing he oscillates btwn rationalizing it to himself as allowing her privacy/dignity, getting angry at himself/calling himself a coward, or getting mad at TAYLOR and blaming HER for not being the one to take initiation to be vulnerable with him and, like. he literally does make functional decisions prior to this for a bit! he's good and supportive at the meeting with the school board about the bullying!!! but it doesn't immediately solve literal years of distance between them that have led to taylor having to take decisionmaking for her wellbeing entirely into her own hands w/o being able to tell him about it [& having literally no route for human connection or support other than the undersiders] so he just completely crumbles on his own calls and seeks out/takes completely shit advice from taylor's grandma instead so i very much think what's insinuated here is like. especially given that he knows he has anger issues and never wants to Be Scary with them. he might have frequently leaned on annette for parenting decisions before she died and/or is really fucking haunted by the time(s) he didn't listen to her and it went wrong and now that she's gone he's just kinda floundering and trying to toss the baton for parental decisionmaking onto anyone else, including, at one point, the literal teenage girl who shows up to help taylor run away from his house. insane ! also. thinking about how taylor says her grandma (maternal) never liked her dad. that man would literally rather talk to the mother of his dead wife, who hates him, and take her advice than go 'yeah ithink im gonna keep using my own judgement for compassion towards my daughter' fucking worst anyones ever done it this guy has the spine of a twizzler it's great
...and then doing All That & severely triggering taylor's trauma from the bullying in the process completely shatters any trust he had built with her, catalyzing her realization that she wants to be able to have meaningful relationships with the undersiders & leading to her running away to leave with them! i don't think anyone can say for sure whether or not danny Not doing this would have led to taylor turning the undersiders in before realizing that she would regret it, but oh fucking boy does he make SURE she doesn't go thru with it. and it would be bad to call the cops on a bunch of systematically neglected traumatized teenagers regardless of how much crime they're doing so you know what maybe we should actually thank danny for his Shit Parenting stopping taylor from being a narc
So y’know that scene in bbc ghosts where Thomas and Pat are trying to think of a way to write an apology song and Cap bring up Cole Porter? I looked up the song (actual banger btw) and looked up Cole Porter and LOOK.
OFC HE’D LIKE HIM-
This is beautifully said dude.
So I've been thinking about all the Boxheads and how there is an overall scheme, both to the words they use and to the colour palette
So, the first time they show up, there are two listen and speak sides. This is the first category of box heads -
These show up a few more times but mostly, they're all the most saturated coloured boxheads in the game. They're all also glowing,
Green is often said to be a colour of nature, creativity, hope, calmness but also, of immaturity, greed, possessiveness.
These Boxheads show up near the half of the game. Chapter 7, Down, features the first instance of these folks and they seem hopeful about getting out of the prison and with the way they talk, they do seem a bit childish when you tell them you don't know the exact way thst they could leave.
The next instance of the green head is in Chapter 10, House. Davey the character said that during that period of time Coda seemed the most happy. The character seems a bit shy with their thoughts but overall, there seems to be calmness and peace in that routine.
So, both instances of green show kinda that calm vibe from someone telling us to do a thing - either a house choir or answer their question but overall, I do feel calmness meaning works the best for these. These are games Coda made when he already met Davey and was pre-'depression'. They are bith commands and actions but even if you don't have a choice, you don't exactly feel forced to do anything.
Green will show up once again later in the game.
Yellow (tumblr doesn't have yellow, pls just pretend) often symbolises hope, intellect, but also deceit and faithlessness. It's also supposed to grab attention. Opposite to it is purple, to which Magenta can be seen as subcolour (or just colour close enough on the spectrum jshsu) . It can mean emotional balance but also can mean despair.
These beautifully fit with the theme of Chapter 11 Lecture. The student wants to listen to the professor/coach and feel better about themselves, get motivated to do anything. In the meantime, the teacher seems smart with everything they're saying until you get to see the other greyed out options they have. And due to the informality of coaching and one sided nature of it, 'talk' fits way more than 'speak', though that could be debated since speeches are typically also said to a crowd. But they're more often formal - and since we as a Player can control the coach, we can get very personal with all the little confessions of his mind.
As I said though, green will make a return. Not as a verb, however - but as an empty space, surrounded by the
The previous category was quite consistent with he word class they used. The next two will mix a bit in one level but let's not get ahead of ourselves.
The theme of depression and isolations starts in Chapter 12, Theatre. This is the most unique Boxhead as each side has different words, beside one which is empty green.
Blue symbolises freedom, trust, confidence, reflection, honesty but also passiveness, coldness, depression. The narrator from this chapter wants to relive a moment with this possible idol of theirs. Each side seems to be a positively charged adjective (wise, successful, focused. happy) . However, instead of talking to them, we keep hearing comments of how we just don't act correctly. Mixing this with greens from earlier, the possessiveness for nostalgia of this exact moment, the childishness of the narrator throwing a tantrum when we don't even know the script and the bars at the end of the chapter all kinda show why Davey might have interpreted this as a shout for help.
Chapter 13, Mobius.
There are different messages on these Boxheads - Blind, Captain, Research and Truth. All of these, expect for Blind can count as a noun. However, blind doesn't have to only be an adjective - it can also be a verb, together with Research.
Red can mean desire, confidence, determination but also danger, rage, impulsiveness. Pink has similar enough meanings to Magenta so I'll skip repeating myself.
While social anxiety and nostalgia were quite a strong theme in the prev chapter, this one, as Davey said himself is not as much of a denial like the last one, but acceptance of the state Coda seems to be in. Somehow, the obsession of creation that shows up as the Puzzle Door coming at us, the lammpost stands near us, just like the truth, witnessing the fall of a creator. The rage of not being able to feel passion anymore is stopped the moment we choose the response Truth wants from us. There is a desire hidden in there, a self reflection but it's not as strong as the previous Magenta usage.
You also can see an interesting phenomenon - the first characters you meet are full Blinds, so, adjectives, then you meet Captain and Research that show the first usage of noun and then you meet Truth.
It's as if there was a progressions... Haha what if the next ones would be also nouns,, nah that can't be the -
So the next Boxheads you meet are in Chapter 15, Machine.
We return to the Yellows but before that, we see a Guard who's the only case of White text. But, I'd also like to point that yellows were used in the beginning for the coach which was in the verbs group. But if you think about it - both guard and press can serve as both nouns and verbs.
Grey can mean neutrality, compromise, stability but also coldness, depression, predictability. Together with the Yellow, the cold attitude of the reporter who goes to the Machine, starts to give their own meaning to its silence, getting the press against it and causing destruction.
It is rather interesting thst in the end, we returned to verbs and yellows. This is ofc just an oversimplification but let me show you the colour wheel based on the usage of colour for the Boxhead
We go full circle.
In TBG, repetition and reoccurring themes are constantly visible. Some sort of a prison, the puzzle games, even the lamppost but also, isolation, self doubts, fight as a creator. And this repetition shows through npcs, too. You could count Notes chap 8 as that too and revert first in the circle but overall, things seem to stay overall the same.
For the word class - we go from action to description to a role. Davey first describes what Coda used to do, then focuses a lot on telling us insights on how Coda was at the time of making certain games and then starts becoming not only a Friend but a Saviour. And Coda, from acting, sees he becomes an object to adore and talk about and then, to serve Davey a role of getting appreciation and acceptance for Coda's work. But in the end, Davey decides to publish game in the end. Even with the self reflection, even if he leaves us, the game still exists. And while Davey the character and the real Davey are diff people, Davey the char did say that he uploaded it.
The themes in this linear game keep on repeating, showing up, again and again, creating a closed off cycles. But neither Coda nor Davey the char are present in the end.
You, however, are.
Just like you are here, witnessing me doing a Davey with my interpretation on this jauahahau