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Httyd, Next Gen.
IVE DONE IT, PEOPLE!
After days of writing, trying to find proper names, and (trying to) make it as accurate as possible, I present to you my version of the next generation of dragon riders in httyd (in this AU)!
*(Btw, the descriptions are from a series of stories im making, so it will contain a shit-ton of lore. YOU HAVE BEEN WARNED!)
Zephyr Haddock - The eldest of the Haddock children, and the future heir to Berk. She reflects her fathers sarcasticness and creativity. She rides a Stromcutter she named Skysplitter. She is also the unofficial leader of the next generation of Dragon Riders, and is willing to protect all of them, especially Nuffink, when they are in danger. She often feels pressured by this new role, due to the fact she was placed in it overnight, but is guided by Avery. She feels guilty and feels as if it is her fault that her parents, and Berk, are in the state they are in in the first place. She doesn't like to talk about it all that much.
Nuffink Haddock - The youngest of the Haddock children, and while not the heir, still the Chief’s son. Unlike Zephyr, he reflects his mother’s traits of being adventurous and brash. He rides a green Nadder named Buckwing. He tries to help Zephyr the best he can on Dragon’s Edge, but sometimes goofs off with the cousins and Eira. He doesn’t like hearing about Berk, because it reminds him of his parents and the condition they are in.
Scullnut Thorston-Jorgenson - The son of Snotlout and Tuffnut (fraternal mother was Ruffnut). He inherits both of his fathers’ chaotic personalities, while also reflecting their loyalty to their old team. He rides a Typhoomerang named Glowtorch. When he escaped from Berk, Thornut wasn’t on the best terms with his parents (there will be TONS of context on that later). He feels guilty about it, and often feels like they ended up in their condition because of him. He takes his guilt out on the other riders in various forms, like questioning Zephyr’s leading, disobeying Avery and running amok on Dragon’s Edge with the cousins, and often zoning out during combat lectures. (He just doesn’t know any other way to deal with it, and certainly is not the type to talk about his problems).
Runa Ingerman - The daughter of Ruffnut and Fishlegs. She inherited Ruffnut’s chaotic personality and Fishlegs’s love for dragons, so the result was a chaotic love for dragons (I seriously don’t know how that would work out). Runa rides Fogs and Gust, a Zippleback from the Hidden World. She and Scullnut are thicker than the hairiest yak on Berk, because I mean, they are cousins, after all. They often secretly go on little adventures around Dragon’s Edge, just to loosen up a little. They also try not to think of the state Berk, and their parents, are in, afraid of what might’ve happened to them.
Arne - The eldest child of Dagur and Mala, and the future heir of the Defenders of the Wing, and the Berserkers. He reflects his mother’s traits, being calm and collected in times of danger, and knowing when the right time is to strike. He rides a Thunderdrum he named Waves, and often helps Zephyr as second-in-command of the riders, and keeps everyone, especially Eira, in check. He also comforts the riders when they feel at their lowest, and assures them that they are going to defeat Zelda and get their islands and people back.
Eira - The youngest child of Dagur and Mala. She inherited her father’s red hair and wild personality, and his fighting skills as well. She rides a Triple Strike named Wildeye. She has a hobby of chasing some of the Night Terrors around Dragon’s Edge, along with the cousins (Runa and Scullnut). Sometimes even Nuffink joins them as well. But Eira does have a more serious side to her. She looks up to both of her parents (mostly her father), and refuses to believe that he fell to a crazy lady and her dragon. So, whenever someone mentions him or anything related to him, she goes quiet and isolates herself for the rest of the day.
*I'm sorry if this isn't accurate/is cringey. As I said before, I tried to make it as accurate as possible (for this AU).
Adventurous : willing to undertake new and daring enterprises.
Affectionate : having or displaying warmth or fondness.
Ambitious : having a strong desire for success or achievement.
Amiable : diffusing warmth and friendliness.
Brave : not being afraid of danger.
Considerate : showing concern for the rights and feelings of others.
Courageous : able to face and deal with danger or fear without flinching.
Courteous : characterized by politeness and gracious good manners.
Diligent : characterized by care and perseverance in carrying out tasks.
Empathetic : showing ready comprehension of others’ states.
Exuberant : unrestrained, especially with regard to feelings.
Gregarious : temperamentally seeking and enjoying the company of others.
Humble : marked by meekness or modesty; not arrogant or prideful.
Impartial : free from undue bias or preconceived opinions.
Intuitive : obtained through instinctive knowledge.
Inventive : marked by independence and creativity in thought or action.
Kind : behaving in a caring way towards people
Passionate : having or expressing strong emotions.
Philosophical : meeting trouble with level-headed detachment.
Practical : guided by experience and observation rather than theory.
Rational : having its source in or being guided by the intellect.
Reliable : worthy of trust.
Resourceful : adroit or imaginative.
Sensible : able to feel or perceive.
Sincere : open and genuine; not deceitful.
Sympathetic : expressing compassion or friendly fellow feelings.
Witty : demonstrating striking cleverness and humor.
Tears are powerful, but do you know what's more impactful? The struggle to hold them back. This post is for all your hard-hearted stoic characters who'd never shed a tear before another, and aims to help you make them breakdown realistically.
Heavy Eyelids, Heavy Heart Your character's eyelids feel weighted, as if the tears themselves are dragging them down. Their vision blurs—not quite enough to spill over, but enough to remind them of the dam threatening to break.
The Involuntary Sniffle They sniffle, not because their nose is running, but because their body is desperately trying to regulate itself, to suppress the wave of emotion threatening to take over.
Burning Eyes Their eyes sting from the effort of restraint, from the battle between pride and vulnerability. If they try too hard to hold back, the whites of their eyes start turning red, a telltale sign of the tears they've refused to let go.
The Trembling Lips Like a child struggling not to cry, their lips quiver. The shame of it fuels their determination to stay composed, leading them to clench their fists, grip their sleeves, or dig their nails into the nearest surface—anything to regain control.
The Fear of Blinking Closing their eyes means surrender. The second their lashes meet, the memories, the pain, the heartbreak will surge forward, and the tears will follow. So they force themselves to keep staring—at the floor, at a blank wall, at anything that won’t remind them of why they’re breaking.
A Steady Gaze & A Deep Breath To mask the turmoil, they focus on a neutral object, inhale slowly, and steel themselves. If they can get through this one breath, they can get through the next.
Turning Away to Swipe at Their Eyes When they do need to wipe their eyes, they do it quickly, casually, as if brushing off a speck of dust rather than wiping away the proof of their emotions.
Masking the Pain with a Different Emotion Anger, sarcasm, even laughter—any strong emotion can serve as a shield. A snappy response, a bitter chuckle, a sharp inhale—each is a carefully chosen defence against vulnerability.
Letting your character fight their tears instead of immediately breaking down makes the scene hit harder. It shows their internal struggle, their resistance, and their need to stay composed even when they’re crumbling.
This is written based off of personal experience as someone who goes through this cycle a lot (emotional vulnerability who?) and some inspo from other books/articles
I’ve seen your kiss scene and fight scene vocab posts and was wondering if you could do one about some things characters may do when they are nervous, or there is awkward tension — not necessarily romantic but just awkward.
Physical Reactions
have sweat beading/breaking out on one's forehead
have one's heart in one's mouth (or throat)
have one's heart pounding (or pulse racing)
butterflies in one's stomach
hand feeling clammy
knees bouncing
pacing back and forth
tearing up due to embarassment (wanting to cry)
Shift their weight from one foot to the other
Sway slightly where they are standing
Fidget with their hair, clothes, nails, or something they’re holding
Glance around the room or refuse to make eye contact with someone
Chew on their lips or nails
Hum quietly to themself
Tap their fingers on their arm, the wall, or a table
Wrap their arms around themself
Cross their arms or legs while seated
Pick at their lips or cover their mouth
Rub their own neck or shoulder
Sigh often
Sit with their knees up near their chest, or lay in the fetal position
Look stiff and uncomfortable
Check over their shoulder often, or glance around the room
Cough or clear their throat often
A pounding heartbeat, or the feeling that their heartbeat is in their head
Accelerated or heavy breathing
A tingling sensation in their fingers, hands, or legs
A rush of energy (which would suddenly leave them afterward, making them even more tired than usual)
Dizziness
Tightened muscles
Descriptors
fumbled
blushed
winced
fidgeted
cringed
stuttered
giggled
afluttered
agitated
robotic
hesitant
bothered
distracted
edgy
clumsily
awkwardly
distractedly
flustered
frantically
frayed
hypertense
nervy
jittery
jumpy
intimidated
paranoid
perturbed
rattled
queasiness
restive
restless
skittery
shudder
skittish
strung up
tenterhooks
tight
stressy
uneasy
unquiet
twitchy
unsettled
uptight
unrelaxed
Idioms
be at your wit's ends
be bricking it
be ill at ease
be on pins and needles
be under the gun
get in a sweat
have all the cares of the world on your shoulders
have kittens
like a cat on a hot tin roof
sweat bullets
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For the writers struggling to rid themselves of the classic ‘said’. Some are repeated in different categories since they fit multiple ones (but those are counted once so it adds up to 100 new words).
1. Neutral Tags
Straightforward and unobtrusive dialogue tags:
Added, Replied, Stated, Remarked, Responded, Observed, Acknowledged, Commented, Noted, Voiced, Expressed, Shared, Answered, Mentioned, Declared.
2. Questioning Tags
Curious, interrogative dialogue tags:
Asked, Queried, Wondered, Probed, Inquired, Requested, Pondered, Demanded, Challenged, Interjected, Investigated, Countered, Snapped, Pleaded, Insisted.
3. Emotive Tags
Emotional dialogue tags:
Exclaimed, Shouted, Sobbed, Whispered, Cried, Hissed, Gasped, Laughed, Screamed, Stammered, Wailed, Murmured, Snarled, Choked, Barked.
4. Descriptive Tags
Insightful, tonal dialogue tags:
Muttered, Mumbled, Yelled, Uttered, Roared, Bellowed, Drawled, Spoke, Shrieked, Boomed, Snapped, Groaned, Rasped, Purred, Croaked.
5. Action-Oriented Tags
Movement-based dialogue tags:
Announced, Admitted, Interrupted, Joked, Suggested, Offered, Explained, Repeated, Advised, Warned, Agreed, Confirmed, Ordered, Reassured, Stated.
6. Conflict Tags
Argumentative, defiant dialogue tags:
Argued, Snapped, Retorted, Rebuked, Disputed, Objected, Contested, Barked, Protested, Countered, Growled, Scoffed, Sneered, Challenged, Huffed.
7. Agreement Tags
Understanding, compliant dialogue tags:
Agreed, Assented, Nodded, Confirmed, Replied, Conceded, Acknowledged, Accepted, Affirmed, Yielded, Supported, Echoed, Consented, Promised, Concurred.
8. Disagreement Tags
Resistant, defiant dialogue tags:
Denied, Disagreed, Refused, Argued, Contradicted, Insisted, Protested, Objected, Rejected, Declined, Countered, Challenged, Snubbed, Dismissed, Rebuked.
9. Confused Tags
Hesitant, uncertain dialogue tags:
Stammered, Hesitated, Fumbled, Babbled, Mumbled, Faltered, Stumbled, Wondered, Pondered, Stuttered, Blurted, Doubted, Confessed, Vacillated.
10. Surprise Tags
Shock-inducing dialogue tags:
Gasped, Stunned, Exclaimed, Blurted, Wondered, Staggered, Marvelled, Breathed, Recoiled, Jumped, Yelped, Shrieked, Stammered.
Note: everyone is entitled to their own opinion. No I am NOT telling people to abandon said and use these. Yes I understand that said is often good enough, but sometimes you WANT to draw attention to how the character is speaking. If you think adding an action/movement to your dialogue is 'good enough' hate to break it to you but that ruins immersion much more than a casual 'mumbled'. And for the last time: this is just a resource list, CALM DOWN. Hope that covers all the annoyingly redundant replies :)
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Part V
a vacant look
slack facial expressions
shaky hands
trembling lips
swallowing
struggling to breathe
tears rolling down their cheeks
smiling with their mouth and their eyes
softening their features
cannot keep their eyes off of the object of their fondness
sometimes pouting the lips a bit
reaching out, wanting to touch them
narrowing their eyes
rolling their eyes
raising their eyebrows
grinding their teeth
tightening jaw
chin poking out
pouting their lips
forced smiling
crossing arms
shifting their gaze
clenching their fists
tensing their muscles
then becoming restless/fidgeting
swallowing hard
stiffening
holding their breath
blinking rapidly
exhaling sharply
scrubbing a hand over the face
sighing heavily
downturned mouth
slightly bending over
shoulders hanging low
hands falling to the sides
a pained expression
heavy eyes
staring down at their feet
More: How to write emotions Masterpost
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* body language masterlist
* a translator that doesn’t eat ass like google translate does
* a reverse dictionary for when ur brain freezes
* 550 words to say instead of fuckin said
* 638 character traits for when ur brain freezes again
* some more body language help
(hope this helps some ppl)
Sight
advertisements for products
big signs showing discounts
aisles full of colorful products
fresh produce
employees in matching uniforms
all different kinds of costumers
with shopping carts
with children running around
with a stroller or toddlers sitting in the shopping cart
with a service dog by their side
Hearing
the sound of shopping carts being pushed and bumping into shelves
parents calling for their children
people talking on the phone
a man asking his wife if they still have enough toilet paper at home
someone asking the employee where they can find something
music interrupted by announcements about promotions the store is doing
the surring and beeping sound of the cash register belt
the sound of the electronic doors opening and shutting again
Touch
the stickiness of the floors
the differents textures of each item they think about buying
the coldness and often stickiness of the handle of the shopping cart
the sudden wetness from some products that are either fresh produce or where the package is leaking
Smell
the smell of spilled drinks that someone dropped and left for the employees to clean up
the smell of cleaning products from them having to sweep it up
the smell of hand sanitizer
the smell of different products the costumer holds up to their face and smells to decide if they like it
the horrendous smell of deposit machines where you return your not quite empty beer bottles to and the leftover liquid spills everywhere
Taste
different samples offered at the supermarket
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Instead of whispered, consider:
murmured
mumbled
muttered
breathed
sighed
hissed
mouthed
uttered
intoned
susurrated
purred
said in an undertone
gasped
hinted
said low
said into someone’s ear
said softly
said under one’s breath
said in hushed tones
insinuated
Hey, help me please. How do you write description in your novels? Not a character one, surrounding ones. How do you describe from 3 POV , the background of the novel?
Hi there! Thanks for writing. I talk at length about this in my book The Complete Guide to Self-Editing for Fiction Writers (See Chapter 4 / “Building Your Story World,” Chapter 16 / Setting the Scene, and Chapter 21 / “Choosing the Right Details” for the majority of the discussion about description, but it’s peppered throughout), so I’ll just give a brief rundown here. :)
That means describing, with precision, a detail you can see/hear/touch/taste/smell. Avoid using vague words that are hard to visualize or sense, like “the house was ugly” or “the weather was bad.” Instead, choose a sensory detail (or two) for your descriptions, for example “the house was a wretched shade of salmon pink” or “the wind was blowing I could taste dust in my mouth.”
It’s common for beginning writers to either use no description, or go completely overboard. I give examples of both in my book. While there’s no hard rule about how much description is too little or too much (it depends a lot on the particular story, genre, and the writer’s style), I personally like to include around 4-5 sensory details per page.
The idea is to give the reader a solid sense of where they are without going on and on, making them want to skim over as you carry on for paragraphs about the smell and texture of a doily.
Description draws your readers attention to what you’re describing. Use that to your advantage. If that doily contains a blood stain that’s a pivotal clue in your murder mystery, by all means spend three sentences describing the particular color red of the blood or the weird smell it emits. Where you linger, the reader will linger.
Use more description at the beginning of a new scene, or anytime the location of your story changes. I talk about this in the section on transitions in my book. Summary gets a bad reputation in fiction, but these transitional paragraphs are the perfect time to paint the scene with sensory details about your character’s surroundings.
One common thing I see in writer’s manuscripts is what I call “jerky camera movement.” Here’s an example:
Jesse pulled into the driveway of the suspect’s mansion around noon. A white, floppy dog barked ferociously in the window. It was a warm, sweltering day. Jesse looked down and realized her shoe was untied. The house had three large columns in front, each wrapped with a gawdy red bow.
In this example, the “camera” moves from the driveway, to the dog in the window, to the “day,” to Jesse’s shoe, to the outside of the house. If that was your head, looking around the scene, you’d get dizzy pretty fast. Here’s a smoother movement, starting wide and focusing in on Jesse’s untied shoe.
It was a warm, sweltering day. Jesse pulled into the driveway of the suspect’s mansion around noon. The house had three large columns in front, each wrapped with a gawdy red bow. In the window, a white, floppy dog barked ferociously. As Jesse approached the door, she looked down and realized her shoe was untied.
These aren’t perfect examples because I’ve dashed them off just now, but you get the idea :) Try not to make your reader seasick by making them look all over the scene (unless you’re trying to achieve that effect, for example, in a scene where your protagonist is drunk or discombobulated).
Hope this helps!